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KFChar.ZombieClot_HALLOWEEN

Extends
ZombieClot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieClotBase
                        |   
                        +-- KFChar.ZombieClot
                           |   
                           +-- KFChar.ZombieClot_HALLOWEEN

Variables Summary
ShaderClotSkins[5]
Inherited Variables from KFMod.ZombieClotBase
bGrappling, ClotGrabMessageDelay, DisabledPawn, GrappleDuration, GrappleEndTime

Functions Summary
function PostBeginPlay ()))
function SetOverlayMaterial (Material mat, float time, bool bOverride ))
function SpawnSeveredGiblet (class<SeveredAppendage> GibClass, Vector Location, Rotator Rotation, float GibPerterbation, rotator SpawnRotation ))
Inherited Functions from KFChar.ZombieClot
AnimNeedsWait, ClawDamageTarget, Destroyed, Died, DoAnimAction, PreCacheMaterials, PreCacheStaticMeshes, RangedAttack, RemoveHead, SetAnimAction, Tick
Inherited Functions from KFMod.ZombieClotBase
BreakGrapple


Variables Detail

ClotSkins[5] Source code

var Shader ClotSkins[5];


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetOverlayMaterial Source code

simulated function SetOverlayMaterial ( Material mat, float time, bool bOverride ) )

SpawnSeveredGiblet Source code

simulated function SpawnSeveredGiblet ( class<SeveredAppendage> GibClass, Vector Location, Rotator Rotation, float GibPerterbation, rotator SpawnRotation ) )


Defaultproperties

defaultproperties
{
     ClotSkins(0)=Shader'KF_Specimens_Trip_HALLOWEEN_T.clot.Clot_RedneckZombie_Blood01_Shdr'
     ClotSkins(1)=Shader'KF_Specimens_Trip_HALLOWEEN_T.clot.Clot_RedneckZombie_Blood02_Shdr'
     ClotSkins(2)=Shader'KF_Specimens_Trip_HALLOWEEN_T.clot.Clot_RedneckZombie_Blood03_Shdr'
     ClotSkins(3)=Shader'KF_Specimens_Trip_HALLOWEEN_T.clot.Clot_RedneckZombie_Blood04_Shdr'
     ClotSkins(4)=Shader'KF_Specimens_Trip_HALLOWEEN_T.clot.Clot_RedneckZombie_Blood05_Shdr'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmClot_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegClot_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadClot_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.clot.Clot_Challenge'
     MenuName="HALLOWEEN Clot"
     AmbientSound=Sound'KF_BaseClot_HALLOWEEN.Clot_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.CLOT_Halloween'
     Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.clot.clot_RedneckZombie_CMB'
     SoundVolume=100
}

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Creation time: Fri 13-10-2023 03:18:58.081 - Created with UnCodeX