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KFChar.ZombieClot_CIRCUS

Extends
ZombieClot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieClotBase
                        |   
                        +-- KFChar.ZombieClot
                           |   
                           +-- KFChar.ZombieClot_CIRCUS

Variables Summary
Inherited Variables from KFMod.ZombieClotBase
bGrappling, ClotGrabMessageDelay, DisabledPawn, GrappleDuration, GrappleEndTime

Functions Summary
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieClot
AnimNeedsWait, ClawDamageTarget, Destroyed, Died, DoAnimAction, PreCacheMaterials, PreCacheStaticMeshes, RangedAttack, RemoveHead, SetAnimAction, Tick
Inherited Functions from KFMod.ZombieClotBase
BreakGrapple


Functions Detail

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmClot_CIRCUS'
     DetachedLegClass=Class'KFChar.SeveredLegClot_CIRCUS'
     DetachedHeadClass=Class'KFChar.SeveredHeadClot_CIRCUS'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
     MenuName="Circus Clot"
     AmbientSound=Sound'KF_BaseClot_CIRCUS.Clot_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.clot_CIRCUS'
     Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB'
}

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Creation time: Fri 13-10-2023 03:18:58.077 - Created with UnCodeX