defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Jump'
DetachedArmClass=Class'KFChar.SeveredArmClot_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegClot_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadClot_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.clot.Clot_Challenge'
MenuName="Circus Clot"
AmbientSound=Sound'KF_BaseClot_CIRCUS.Clot_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.clot_CIRCUS'
Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.clot_CIRCUS.clot_CIRCUS_CMB'
}
|