Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFChar.ZombieBloatMix

Extends
ZombieBloat

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBloatBase
                        |   
                        +-- KFChar.ZombieBloat
                           |   
                           +-- KFChar.ZombieBloatMix

Variables Summary
Inherited Variables from KFChar.ZombieBloat
BileExplosion, BileExplosionHeadless
Inherited Variables from KFMod.ZombieBloatBase
BloatJet, bMovingPukeAttack, bPlayBileSplash, RunAttackTimeout

Functions Summary
function BeginPlay ()))
Inherited Functions from KFChar.ZombieBloat
AttackAndMoveDoAnimAction, BileBomb, DoorAttack, FlipOver, HideBone, HitCanInterruptAction, PlayDyingAnimation, PlayDyingSound, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     KFRagdollName="FleshPound_Trip"
     Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb'
     Skins(1)=Shader'KFCharacters.FPAmberBloomShader'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:58.003 - Created with UnCodeX