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// Zombie Monster for KF Invasion gametype class ZombieBloatMix extends ZombieBloat; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Bloat_anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="FleshPound_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.FleshPound_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.fleshpound_cmb' Skins(1)=Shader'KFCharacters.FPAmberBloomShader' } |
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