defaultproperties
{
BileExplosion=Class'KFMod.BileExplosion_Circus'
BileExplosionHeadless=Class'KFMod.BileExplosionHeadless_Circus'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Jump'
DetachedArmClass=Class'KFChar.SeveredArmBloat_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegBloat_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadBloat_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_Challenge'
MenuName="Circus Bloat"
AmbientSound=Sound'KF_BaseBloat_CIRCUS.Bloat_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.bloat_CIRCUS'
Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.bloat_CIRCUS.bloat_clown_cmb'
}
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