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KFChar.BrainDeadHusk

Extends
ZombieHusk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieHuskBase
                        |   
                        +-- KFChar.ZombieHusk
                           |   
                           +-- KFChar.BrainDeadHusk

Variables Summary
Inherited Variables from KFChar.ZombieHusk
HuskFireProjClass
Inherited Variables from KFMod.ZombieHuskBase
BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval

Functions Summary
event PostBeginPlay ()))
Inherited Functions from KFChar.ZombieHusk
DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     ControllerClass=None
}

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Creation time: Fri 13-10-2023 03:18:41.835 - Created with UnCodeX