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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- KFStoryGame.KF_StoryInventoryPickup | +-- FrightScript.Pickup_Explosives
Variables Summary |
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Functions Summary |
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Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
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AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
Defaultproperties |
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defaultproperties { MaxHeldCopies=1 CarriedMaterial=Texture'FrightYard_T.TNT_Icon_64' GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm' bRender1PMesh=False AIThreatModifier=1.500000 InventoryType=Class'FrightScript.Inv_Explosives' StaticMesh=StaticMesh'FrightYard_SM.Dynamite.SM_Dynamite_Open' UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' CollisionRadius=40.000000 MessageClass=Class'FrightScript.Msg_ExplosivePickupNotification' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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