| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- KFStoryGame.KF_StoryInventoryPickup
|
+-- FrightScript.Pickup_Explosives
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
|---|
| AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
MaxHeldCopies=1
CarriedMaterial=Texture'FrightYard_T.TNT_Icon_64'
GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm'
bRender1PMesh=False
AIThreatModifier=1.500000
InventoryType=Class'FrightScript.Inv_Explosives'
StaticMesh=StaticMesh'FrightYard_SM.Dynamite.SM_Dynamite_Open'
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
CollisionRadius=40.000000
MessageClass=Class'FrightScript.Msg_ExplosivePickupNotification'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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