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FrightScript.Pickup_Explosives

Extends
KF_StoryInventoryPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- KFStoryGame.KF_StoryInventoryPickup
         |   
         +-- FrightScript.Pickup_Explosives

Variables Summary
Inherited Variables from KFStoryGame.KF_StoryInventoryPickup
AIThreatModifier, bDropFromCameraLoc, bRender1PMesh, bRenderIconThroughWalls, bUseFirstPersonXRayEffect, CarriedMaterial, DroppedMessage, DroppedSound, GroundMaterial, ImpactDamage, ImpactDamType, LastUseMeMsgTime, MaxHeldCopies, MovementSpeedModifier, Pickup_TossVelocity, PlacedRotation, StoryPickupBase, UseMeMessage, ViewLocationOffset, ViewRotationOffset, Weight
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
Inherited Functions from KFStoryGame.KF_StoryInventoryPickup
AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     MaxHeldCopies=1
     CarriedMaterial=Texture'FrightYard_T.TNT_Icon_64'
     GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm'
     bRender1PMesh=False
     AIThreatModifier=1.500000
     InventoryType=Class'FrightScript.Inv_Explosives'
     StaticMesh=StaticMesh'FrightYard_SM.Dynamite.SM_Dynamite_Open'
     UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
     CollisionRadius=40.000000
     MessageClass=Class'FrightScript.Msg_ExplosivePickupNotification'
}

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Creation time: Fri 13-10-2023 03:18:50.604 - Created with UnCodeX