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// Base class of all veterancy types class KFVeterancyTypes extends Info abstract; var byte PerkIndex; var const float StartingWeaponSellPriceLevel5; var const float StartingWeaponSellPriceLevel6; // HUD Icon is what appears for other players next to playername, sub hud icon can stand for sergeant or something else.. var() texture OnHUDIcon, OnHUDGoldIcon; var() localized string VeterancyName, Requirements[6]; var() localized string LevelNames[7], LevelEffects[7]; var() class<KFVeterancyTypes> ReplacementVeterancy; // Replace with this veterancy once this ones becomes available. var string VetButtonStyle; // OBSOLOTE! // Modify syringe charge speed static function float GetSyringeChargeRate(KFPlayerReplicationInfo KFPRI) { return 1.0; } // Modify syringe potency static function float GetHealPotency(KFPlayerReplicationInfo KFPRI) { return 1.0; } // Modify movement speed static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI) { return 1.0; } // Modify movement speed ONLY when holding melee weapon static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI) { return 0.0; } // Reduce damage zombies can deal to you static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class<DamageType> DmgType) { return InDamage; } // Add damage you deal to zombies static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn Instigator, int InDamage, class<DamageType> DmgType) { return InDamage; } // Add max carry weight for weapons static function int AddCarryMaxWeight(KFPlayerReplicationInfo KFPRI) { return 0; } // Welding speed modifier static function float GetWeldSpeedModifier(KFPlayerReplicationInfo KFPRI) { return 1.0; } // Add extra ammo for a weapon static function float AddExtraAmmoFor(KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType) { return 1.0; } static function float GetMagCapacityMod(KFPlayerReplicationInfo KFPRI, KFWeapon Other) { return 1.0; } static function float GetAmmoPickupMod(KFPlayerReplicationInfo KFPRI, KFAmmunition Other) { return 1.0; } // Multiply headshot damage static function float GetHeadShotDamMulti(KFPlayerReplicationInfo KFPRI, KFPawn P, class<DamageType> DmgType) { return 1.0; } // Render some extra info on HUD static function SpecialHUDInfo(KFPlayerReplicationInfo KFPRI, Canvas C); // Modify the spear/recoil for a weapon fire. static function float ModifyRecoilSpread(KFPlayerReplicationInfo KFPRI, WeaponFire Other, out float Recoil) { Recoil = 1.0; return 1.0; } // Modify weapon reload speed static function float GetReloadSpeedModifier(KFPlayerReplicationInfo KFPRI, KFWeapon Other) { return 1.0; } // Modify fire speed static function float GetFireSpeedMod(KFPlayerReplicationInfo KFPRI, Weapon Other) { return 1.0; } // Can Clots grab me? static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other) { return true; } // Show stalkers? static function bool ShowStalkers(KFPlayerReplicationInfo KFPRI) { return false; } // Get nades type. static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI) { return class'Nade'; } // Change effective range on FLamethrower static function int ExtraRange(KFPlayerReplicationInfo KFPRI) { return 0; } // Change the cost of particular items static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item) { return 1.0; } // Change the cost of particular ammo static function float GetAmmoCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item) { return 1.0; } // Reduce damage when wearing Armor static function float GetBodyArmorDamageModifier(KFPlayerReplicationInfo KFPRI) { return 1.0; } // Give Extra Items as Default static function AddDefaultInventory(KFPlayerReplicationInfo KFPRI, Pawn P); // Reduce Penetration damage with Shotgun slower static function float GetShotgunPenetrationDamageMulti(KFPlayerReplicationInfo KFPRI, float DefaultPenDamageReduction) { return DefaultPenDamageReduction; } // Modify the Distance at which Stalkers can be viewed when Cloaked(this is multiplied by a Squared Distance) static function float GetStalkerViewDistanceMulti(KFPlayerReplicationInfo KFPRI) { return 0.0; } // Set number times Zed Time can be extended static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI) { return 0; } // Modify MAC 10 ammo static function class<DamageType> GetMAC10DamageType(KFPlayerReplicationInfo KFPRI) { return class'DamTypeMAC10MP'; } static function bool CanMeleeStun() { return false; } static function bool ShouldBecomeIncendiary(KFPlayerReplicationInfo KFPRI, KFPawn P) { return false; } static function bool KilledShouldExplode(KFPlayerReplicationInfo KFPRI, KFPawn P) { return false; } defaultproperties { PerkIndex=255 StartingWeaponSellPriceLevel5=200.000000 StartingWeaponSellPriceLevel6=225.000000 } |
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