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ROInterface.ROControlBinder

Extends
ControlBinder

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K4GUIPage
               |   
               +-- GUI2K4.PopupPageBase
                  |   
                  +-- GUI2K4.FloatingWindow
                     |   
                     +-- GUI2K4.LockedFloatingWindow
                        |   
                        +-- GUI2K4.KeyBindMenu
                           |   
                           +-- GUI2K4.ControlBinder
                              |   
                              +-- ROInterface.ROControlBinder

Variables Summary
ROControlBinder
Texturemytexture
Inherited Variables from GUI2K4.ControlBinder
BindingLabel[150]
Inherited Variables from GUI2K4.KeyBindMenu
ActionText, AllKeys[255], Bindings, bPendingRawInput, ClearCaption, CloseCaption, Headings[3], i_Bk, lb_Binds, li_Binds, l_Hint, NewIndex, NewSubIndex, PageCaption, ResetCaption, SectionLabelMargin, SectionStyle, SectionStyleName, SelStyle, SpeechLabel

Structures Summary
Inherited Structures from GUI2K4.KeyBindMenu
InputKeyInfo, KeyBinding

Functions Summary
function InitComponent (GUIController InController, GUIComponent InOwner ))
functionbool SystemMenuPreDraw (canvas Canvas))
Inherited Functions from GUI2K4.ControlBinder
AddCustomBindings, ClearBindings, LoadCommands, LoadCustomBindings, MapBindings
Inherited Functions from GUI2K4.KeyBindMenu
BeginRawInput, BindKeyToAlias, ClearBindings, CreateAliasMapping, DrawBinding, FindAliasIndex, GetCurrentKeyBind, InitComponent, Initialize, InitializeBindingsArray, InternalOnClick, InternalOnCreateComponent, ListGetSortString, ListOnKeyEvent, ListTrack, LoadCommands, MapBindings, MouseOnCol1, MouseOnCol2, OnFadeIn, RawKey, RemoveAllOccurance, RemoveExistingKey, SearchDown, SearchUp, SetKeyBind, UpdateHint, ValidBindIndex, ValidKeyIndex


Variables Detail

ROControlBinder

mytexture Source code

var(ROControlBinder) Texture mytexture;


Functions Detail

InitComponent Source code

function InitComponent ( GUIController InController, GUIComponent InOwner ) )

SystemMenuPreDraw Source code

function bool SystemMenuPreDraw ( canvas Canvas) )


Defaultproperties

defaultproperties
{
     BindingLabel(0)="Red Orchestra"
     BindingLabel(1)="Sprint"
     BindingLabel(2)="Reload"
     BindingLabel(3)="Iron Sights"
     BindingLabel(4)="Change Role"
     BindingLabel(5)="Show / Hide Hud"
     BindingLabel(6)="Prone"
     BindingLabel(7)="Bayonet Attach / MG Deploy"
     BindingLabel(8)="Change MG Barrel"
     BindingLabel(9)="Show Objectives"
     BindingLabel(10)="Change Scope Detail"
     BindingLabel(11)="Change Side"
     BindingLabel(12)="Use"
     BindingLabel(13)="Switch Fire Mode"
     BindingLabel(14)="ChangeWeapons"
     BindingLabel(15)="MG Ammo Resupply"
     BindingLabel(16)="Save Artillery Coordinates"
     BindingLabel(17)="Movement"
     BindingLabel(18)="Forward"
     BindingLabel(19)="Backward"
     BindingLabel(20)="Strafe Left"
     BindingLabel(21)="Strafe Right"
     BindingLabel(22)="Jump"
     BindingLabel(23)="Walk"
     BindingLabel(24)="ToggleCrouch"
     BindingLabel(25)="Crouch"
     BindingLabel(26)="Strafe Toggle"
     BindingLabel(27)="Lean Left"
     BindingLabel(28)="Lean Right"
     BindingLabel(29)="Looking"
     BindingLabel(30)="Turn Left"
     BindingLabel(31)="Turn Right"
     BindingLabel(32)="Look Up"
     BindingLabel(33)="Look Down"
     BindingLabel(34)="Center View"
     BindingLabel(35)="Toggle "
     BindingLabel(36)="Toggle Camera Mode"
     BindingLabel(37)="Weapons"
     BindingLabel(38)="Fire"
     BindingLabel(39)="Alt-Fire"
     BindingLabel(40)="Throw Weapon"
     BindingLabel(41)="Best Weapon"
     BindingLabel(42)="Next Weapon"
     BindingLabel(43)="Prev Weapon"
     BindingLabel(44)="Last Weapon"
     BindingLabel(45)="Communication"
     BindingLabel(46)="Say"
     BindingLabel(47)="Team Say"
     BindingLabel(48)="In Game Chat"
     BindingLabel(49)="Speech Menu"
     BindingLabel(50)="Activate Microphone"
     BindingLabel(51)="Speak in Public Channel"
     BindingLabel(52)="Speak in local Channel"
     BindingLabel(53)="Speak in Team Channel"
     BindingLabel(54)="Toggle Public Channel"
     BindingLabel(55)="Toggle local Channel"
     BindingLabel(56)="Toggle Team Channel"
     BindingLabel(57)="Hud"
     BindingLabel(58)="Grow Hud"
     BindingLabel(59)="Shrink Hud"
     BindingLabel(60)="ScoreBoard Toggle"
     BindingLabel(61)="ScoreBoard"
     BindingLabel(62)="Game"
     BindingLabel(63)="Use"
     BindingLabel(64)="Pause"
     BindingLabel(65)="Screenshot"
     BindingLabel(72)="Miscellaneous"
     BindingLabel(73)="Menu"
     BindingLabel(74)="Music Player"
     BindingLabel(75)="Voting Menu"
     BindingLabel(76)="Toggle Console"
     BindingLabel(77)="View Connection Status"
     BindingLabel(78)="Cancel Pending Connection"
     BindingLabel(79)="Vehicle Communication"
     BindingLabel(80)="Vehicle Say"
     Bindings(0)=(KeyLabel="Red Orchestra")
     Bindings(1)=(KeyLabel="Sprint",Alias="Button bSprint")
     Bindings(2)=(KeyLabel="Reload",Alias="ROManualReload")
     Bindings(3)=(KeyLabel="Iron Sights",Alias="ROIronSights")
     Bindings(4)=(KeyLabel="Change Role",Alias="PlayerMenu 2")
     Bindings(5)=(KeyLabel="Show / Hide Hud",Alias="ShowPlayInfo")
     Bindings(6)=(KeyLabel="Prone",Alias="Prone")
     Bindings(7)=(KeyLabel="Bayonet Attach / MG Deploy",Alias="Deploy")
     Bindings(8)=(KeyLabel="Change MG Barrel",Alias="ROMGOperation")
     Bindings(9)=(bIsSectionLabel=False,KeyLabel="Show Objectives",Alias="ShowObjectives")
     Bindings(10)=(KeyLabel="Change Scope Detail",Alias="SetScopeDetail")
     Bindings(11)=(KeyLabel="Change Side",Alias="PlayerMenu")
     Bindings(12)=(KeyLabel="Use",Alias="Use")
     Bindings(13)=(KeyLabel="Switch Fire Mode",Alias="SwitchFireMode")
     Bindings(14)=(KeyLabel="Change Weapons",Alias="PlayerMenu 3")
     Bindings(15)=(KeyLabel="MG Ammo Resupply",Alias="ThrowMGAmmo")
     Bindings(16)=(KeyLabel="Save Artillery Coordinates",Alias="SaveArtilleryPosition")
     Bindings(17)=(KeyLabel="Movement")
     Bindings(18)=(KeyLabel="Forward",Alias="MoveForward")
     Bindings(19)=(KeyLabel="Backward",Alias="MoveBackward")
     Bindings(20)=(KeyLabel="Strafe Left",Alias="StrafeLeft")
     Bindings(21)=(KeyLabel="Strafe Right",Alias="StrafeRight")
     Bindings(22)=(KeyLabel="Jump",Alias="Jump")
     Bindings(23)=(KeyLabel="Walk",Alias="Walking")
     Bindings(24)=(KeyLabel="ToggleCrouch",Alias="ToggleDuck")
     Bindings(25)=(KeyLabel="Crouch",Alias="Duck")
     Bindings(26)=(KeyLabel="Strafe Toggle",Alias="Strafe")
     Bindings(27)=(KeyLabel="Lean Left",Alias="LeanLeft")
     Bindings(28)=(KeyLabel="Lean Right",Alias="LeanRight")
     Bindings(29)=(bIsSectionLabel=True,KeyLabel="Looking")
     Bindings(30)=(KeyLabel="Turn Left",Alias="TurnLeft")
     Bindings(31)=(KeyLabel="Turn Right",Alias="TurnRight")
     Bindings(32)=(KeyLabel="Look Up",Alias="LookUp")
     Bindings(33)=(KeyLabel="Look Down",Alias="LookDown")
     Bindings(34)=(KeyLabel="Center View",Alias="CenterView")
     Bindings(35)=(KeyLabel="Toggle BehindView",Alias="ToggleBehindView")
     Bindings(36)=(KeyLabel="Toggle Camera Mode",Alias="ToggleFreeCam")
     Bindings(37)=(KeyLabel="Weapons")
     Bindings(38)=(KeyLabel="Fire",Alias="Fire")
     Bindings(39)=(KeyLabel="Alt-Fire",Alias="AltFire")
     Bindings(40)=(KeyLabel="Throw Weapon",Alias="ThrowWeapon")
     Bindings(41)=(KeyLabel="Best Weapon",Alias="SwitchToBestWeapon")
     Bindings(42)=(KeyLabel="Next Weapon",Alias="NextWeapon")
     Bindings(43)=(KeyLabel="Prev Weapon",Alias="PrevWeapon")
     Bindings(44)=(KeyLabel="Last Weapon",Alias="SwitchToLastWeapon")
     Bindings(45)=(bIsSectionLabel=True,KeyLabel="Communication")
     Bindings(46)=(KeyLabel="Say",Alias="Talk")
     Bindings(47)=(KeyLabel="Team Say",Alias="TeamTalk")
     Bindings(48)=(KeyLabel="In Game Chat",Alias="InGameChat")
     Bindings(49)=(bIsSectionLabel=False,KeyLabel="Speech Menu",Alias="SpeechMenuToggle")
     Bindings(50)=(KeyLabel="Activate Microphone",Alias="VoiceTalk")
     Bindings(51)=(KeyLabel="Speak in Public Channel",Alias="Speak Public")
     Bindings(52)=(KeyLabel="Speak in local Channel",Alias="Speak Local")
     Bindings(53)=(KeyLabel="Speak in Team Channel",Alias="Speak Team")
     Bindings(54)=(bIsSectionLabel=False,KeyLabel="Toggle Public Chatroom",Alias="TogglePublicChat")
     Bindings(55)=(KeyLabel="Toggle local Chatroom",Alias="ToggleLocalChat")
     Bindings(56)=(KeyLabel="Toggle Team Chatroom",Alias="ToggleTeamChat")
     Bindings(57)=(bIsSectionLabel=True,KeyLabel="Hud")
     Bindings(58)=(KeyLabel="Grow Hud",Alias="GrowHud")
     Bindings(59)=(KeyLabel="Shrink Hud",Alias="ShrinkHud")
     Bindings(60)=(bIsSectionLabel=False,KeyLabel="ScoreBoard",Alias="ShowScores")
     Bindings(61)=(KeyLabel="ScoreBoard (QuickView)",Alias="ScoreToggle")
     Bindings(62)=(bIsSectionLabel=True,KeyLabel="Game")
     Bindings(63)=(KeyLabel="Use",Alias="use")
     Bindings(64)=(KeyLabel="Pause",Alias="Pause")
     Bindings(65)=(KeyLabel="Screenshot",Alias="shot")
     Bindings(72)=(bIsSectionLabel=True,KeyLabel="Miscellaneous")
     Bindings(73)=(bIsSectionLabel=False,KeyLabel="Menu",Alias="ShowMenu")
     Bindings(74)=(KeyLabel="Music Player",Alias="MusicMenu")
     Bindings(75)=(KeyLabel="Voting Menu",Alias="ShowVoteMenu")
     Bindings(76)=(KeyLabel="Toggle Console",Alias="ConsoleToggle")
     Bindings(77)=(KeyLabel="View Connection Status",Alias="Stat Net")
     Bindings(78)=(KeyLabel="Cancel Pending Connection",Alias="Cancel")
     Bindings(79)=(bIsSectionLabel=True,KeyLabel="Vehicle Communication")
     Bindings(80)=(KeyLabel="Vehicle Say",Alias="VehicleTalk")
     Begin Object Class=GUIImage Name=BindBk
         Image=Texture'InterfaceArt_tex.Menu.button_normal'
         ImageStyle=ISTY_Stretched
         WinTop=0.057552
         WinLeft=0.031397
         WinWidth=0.937207
         WinHeight=0.808281
         bBoundToParent=True
         bScaleToParent=True
     End Object
     i_bk=GUIImage'ROInterface.ROControlBinder.BindBk'


     Begin Object Class=FloatingImage Name=FloatingFrameBackground
         Image=Texture'InterfaceArt_tex.Menu.button_normal'
         DropShadow=None
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.020000
         WinLeft=0.000000
         WinWidth=1.000000
         WinHeight=0.980000
         RenderWeight=0.000003
     End Object
     i_FrameBG=FloatingImage'ROInterface.ROControlBinder.FloatingFrameBackground'


}

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Creation time: Fri 13-10-2023 03:18:51.521 - Created with UnCodeX