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//----------------------------------------------------------- //============================================================================= // ROTab_ControlSettings //============================================================================= // Used for keybinding the RO functions //============================================================================= // Red Orchestra Source // Copyright (C) 2003 by John Gibson // // //========================================================= // Modify Listings // // 1.) new button binding added by Antarian 3/2/03 for "Bayonet Attach / MG Deploy" // 2.) new button binding added by Antarin 8/30/03 for "Switch Fire Mode" // 3.) Moved to ROControlBinder and updated for UT2004 Puma 5-15-2004 // 4.) new button binding added by Antarian 5/17/04 for "MG Ammo Resupply" // 5.) new button binding added by Antarian 5/17/04 for "Save Artillery Coords" //============================================================================= //----------------------------------------------------------- class ROControlBinder extends ControlBinder; var() Texture mytexture; function InitComponent( GUIController InController, GUIComponent InOwner ) { Super.InitComponent(InController, InOwner); class'ROInterfaceUtil'.static.SetROStyle(InController, Controls); sb_Main.HeaderTop=mytexture; sb_Main.HeaderBar=mytexture; sb_Main.HeaderBase=mytexture; /*myStyleName = "ROTitleBar"; t_WindowTitle.StyleName = myStyleName; t_WindowTitle.Style = InController.GetStyle(myStyleName,t_WindowTitle.FontScale); myStyleName = "ROListSelection"; SectionStyleName = myStyleName; SectionStyle = InController.GetStyle(myStyleName,li_Binds.FontScale);*/ } function bool SystemMenuPreDraw(canvas Canvas) { b_ExitButton.SetPosition( t_WindowTitle.ActualLeft() + (t_WindowTitle.ActualWidth()-35), t_WindowTitle.ActualTop()+10, 24, 24, true); return true; } defaultproperties { BindingLabel(0)="Red Orchestra" BindingLabel(1)="Sprint" BindingLabel(2)="Reload" BindingLabel(3)="Iron Sights" BindingLabel(4)="Change Role" BindingLabel(5)="Show / Hide Hud" BindingLabel(6)="Prone" BindingLabel(7)="Bayonet Attach / MG Deploy" BindingLabel(8)="Change MG Barrel" BindingLabel(9)="Show Objectives" BindingLabel(10)="Change Scope Detail" BindingLabel(11)="Change Side" BindingLabel(12)="Use" BindingLabel(13)="Switch Fire Mode" BindingLabel(14)="ChangeWeapons" BindingLabel(15)="MG Ammo Resupply" BindingLabel(16)="Save Artillery Coordinates" BindingLabel(17)="Movement" BindingLabel(18)="Forward" BindingLabel(19)="Backward" BindingLabel(20)="Strafe Left" BindingLabel(21)="Strafe Right" BindingLabel(22)="Jump" BindingLabel(23)="Walk" BindingLabel(24)="ToggleCrouch" BindingLabel(25)="Crouch" BindingLabel(26)="Strafe Toggle" BindingLabel(27)="Lean Left" BindingLabel(28)="Lean Right" BindingLabel(29)="Looking" BindingLabel(30)="Turn Left" BindingLabel(31)="Turn Right" BindingLabel(32)="Look Up" BindingLabel(33)="Look Down" BindingLabel(34)="Center View" BindingLabel(35)="Toggle " BindingLabel(36)="Toggle Camera Mode" BindingLabel(37)="Weapons" BindingLabel(38)="Fire" BindingLabel(39)="Alt-Fire" BindingLabel(40)="Throw Weapon" BindingLabel(41)="Best Weapon" BindingLabel(42)="Next Weapon" BindingLabel(43)="Prev Weapon" BindingLabel(44)="Last Weapon" BindingLabel(45)="Communication" BindingLabel(46)="Say" BindingLabel(47)="Team Say" BindingLabel(48)="In Game Chat" BindingLabel(49)="Speech Menu" BindingLabel(50)="Activate Microphone" BindingLabel(51)="Speak in Public Channel" BindingLabel(52)="Speak in local Channel" BindingLabel(53)="Speak in Team Channel" BindingLabel(54)="Toggle Public Channel" BindingLabel(55)="Toggle local Channel" BindingLabel(56)="Toggle Team Channel" BindingLabel(57)="Hud" BindingLabel(58)="Grow Hud" BindingLabel(59)="Shrink Hud" BindingLabel(60)="ScoreBoard Toggle" BindingLabel(61)="ScoreBoard" BindingLabel(62)="Game" BindingLabel(63)="Use" BindingLabel(64)="Pause" BindingLabel(65)="Screenshot" BindingLabel(72)="Miscellaneous" BindingLabel(73)="Menu" BindingLabel(74)="Music Player" BindingLabel(75)="Voting Menu" BindingLabel(76)="Toggle Console" BindingLabel(77)="View Connection Status" BindingLabel(78)="Cancel Pending Connection" BindingLabel(79)="Vehicle Communication" BindingLabel(80)="Vehicle Say" Bindings(0)=(KeyLabel="Red Orchestra") Bindings(1)=(KeyLabel="Sprint",Alias="Button bSprint") Bindings(2)=(KeyLabel="Reload",Alias="ROManualReload") Bindings(3)=(KeyLabel="Iron Sights",Alias="ROIronSights") Bindings(4)=(KeyLabel="Change Role",Alias="PlayerMenu 2") Bindings(5)=(KeyLabel="Show / Hide Hud",Alias="ShowPlayInfo") Bindings(6)=(KeyLabel="Prone",Alias="Prone") Bindings(7)=(KeyLabel="Bayonet Attach / MG Deploy",Alias="Deploy") Bindings(8)=(KeyLabel="Change MG Barrel",Alias="ROMGOperation") Bindings(9)=(bIsSectionLabel=False,KeyLabel="Show Objectives",Alias="ShowObjectives") Bindings(10)=(KeyLabel="Change Scope Detail",Alias="SetScopeDetail") Bindings(11)=(KeyLabel="Change Side",Alias="PlayerMenu") Bindings(12)=(KeyLabel="Use",Alias="Use") Bindings(13)=(KeyLabel="Switch Fire Mode",Alias="SwitchFireMode") Bindings(14)=(KeyLabel="Change Weapons",Alias="PlayerMenu 3") Bindings(15)=(KeyLabel="MG Ammo Resupply",Alias="ThrowMGAmmo") Bindings(16)=(KeyLabel="Save Artillery Coordinates",Alias="SaveArtilleryPosition") Bindings(17)=(KeyLabel="Movement") Bindings(18)=(KeyLabel="Forward",Alias="MoveForward") Bindings(19)=(KeyLabel="Backward",Alias="MoveBackward") Bindings(20)=(KeyLabel="Strafe Left",Alias="StrafeLeft") Bindings(21)=(KeyLabel="Strafe Right",Alias="StrafeRight") Bindings(22)=(KeyLabel="Jump",Alias="Jump") Bindings(23)=(KeyLabel="Walk",Alias="Walking") Bindings(24)=(KeyLabel="ToggleCrouch",Alias="ToggleDuck") Bindings(25)=(KeyLabel="Crouch",Alias="Duck") Bindings(26)=(KeyLabel="Strafe Toggle",Alias="Strafe") Bindings(27)=(KeyLabel="Lean Left",Alias="LeanLeft") Bindings(28)=(KeyLabel="Lean Right",Alias="LeanRight") Bindings(29)=(bIsSectionLabel=True,KeyLabel="Looking") Bindings(30)=(KeyLabel="Turn Left",Alias="TurnLeft") Bindings(31)=(KeyLabel="Turn Right",Alias="TurnRight") Bindings(32)=(KeyLabel="Look Up",Alias="LookUp") Bindings(33)=(KeyLabel="Look Down",Alias="LookDown") Bindings(34)=(KeyLabel="Center View",Alias="CenterView") Bindings(35)=(KeyLabel="Toggle BehindView",Alias="ToggleBehindView") Bindings(36)=(KeyLabel="Toggle Camera Mode",Alias="ToggleFreeCam") Bindings(37)=(KeyLabel="Weapons") Bindings(38)=(KeyLabel="Fire",Alias="Fire") Bindings(39)=(KeyLabel="Alt-Fire",Alias="AltFire") Bindings(40)=(KeyLabel="Throw Weapon",Alias="ThrowWeapon") Bindings(41)=(KeyLabel="Best Weapon",Alias="SwitchToBestWeapon") Bindings(42)=(KeyLabel="Next Weapon",Alias="NextWeapon") Bindings(43)=(KeyLabel="Prev Weapon",Alias="PrevWeapon") Bindings(44)=(KeyLabel="Last Weapon",Alias="SwitchToLastWeapon") Bindings(45)=(bIsSectionLabel=True,KeyLabel="Communication") Bindings(46)=(KeyLabel="Say",Alias="Talk") Bindings(47)=(KeyLabel="Team Say",Alias="TeamTalk") Bindings(48)=(KeyLabel="In Game Chat",Alias="InGameChat") Bindings(49)=(bIsSectionLabel=False,KeyLabel="Speech Menu",Alias="SpeechMenuToggle") Bindings(50)=(KeyLabel="Activate Microphone",Alias="VoiceTalk") Bindings(51)=(KeyLabel="Speak in Public Channel",Alias="Speak Public") Bindings(52)=(KeyLabel="Speak in local Channel",Alias="Speak Local") Bindings(53)=(KeyLabel="Speak in Team Channel",Alias="Speak Team") Bindings(54)=(bIsSectionLabel=False,KeyLabel="Toggle Public Chatroom",Alias="TogglePublicChat") Bindings(55)=(KeyLabel="Toggle local Chatroom",Alias="ToggleLocalChat") Bindings(56)=(KeyLabel="Toggle Team Chatroom",Alias="ToggleTeamChat") Bindings(57)=(bIsSectionLabel=True,KeyLabel="Hud") Bindings(58)=(KeyLabel="Grow Hud",Alias="GrowHud") Bindings(59)=(KeyLabel="Shrink Hud",Alias="ShrinkHud") Bindings(60)=(bIsSectionLabel=False,KeyLabel="ScoreBoard",Alias="ShowScores") Bindings(61)=(KeyLabel="ScoreBoard (QuickView)",Alias="ScoreToggle") Bindings(62)=(bIsSectionLabel=True,KeyLabel="Game") Bindings(63)=(KeyLabel="Use",Alias="use") Bindings(64)=(KeyLabel="Pause",Alias="Pause") Bindings(65)=(KeyLabel="Screenshot",Alias="shot") Bindings(72)=(bIsSectionLabel=True,KeyLabel="Miscellaneous") Bindings(73)=(bIsSectionLabel=False,KeyLabel="Menu",Alias="ShowMenu") Bindings(74)=(KeyLabel="Music Player",Alias="MusicMenu") Bindings(75)=(KeyLabel="Voting Menu",Alias="ShowVoteMenu") Bindings(76)=(KeyLabel="Toggle Console",Alias="ConsoleToggle") Bindings(77)=(KeyLabel="View Connection Status",Alias="Stat Net") Bindings(78)=(KeyLabel="Cancel Pending Connection",Alias="Cancel") Bindings(79)=(bIsSectionLabel=True,KeyLabel="Vehicle Communication") Bindings(80)=(KeyLabel="Vehicle Say",Alias="VehicleTalk") Begin Object Class=GUIImage Name=BindBk Image=Texture'InterfaceArt_tex.Menu.button_normal' ImageStyle=ISTY_Stretched WinTop=0.057552 WinLeft=0.031397 WinWidth=0.937207 WinHeight=0.808281 bBoundToParent=True bScaleToParent=True End Object i_bk=GUIImage'ROInterface.ROControlBinder.BindBk' Begin Object Class=FloatingImage Name=FloatingFrameBackground Image=Texture'InterfaceArt_tex.Menu.button_normal' DropShadow=None ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.020000 WinLeft=0.000000 WinWidth=1.000000 WinHeight=0.980000 RenderWeight=0.000003 End Object i_FrameBG=FloatingImage'ROInterface.ROControlBinder.FloatingFrameBackground' } |
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