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ROEngine.ROWheeledVehicle

Extends
ROVehicle
Modifiers
abstract native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- ROEngine.ROVehicle
               |   
               +-- ROEngine.ROWheeledVehicle

Direct Known Subclasses:

ROTreadCraft

Variables Summary
floatActualSteering
boolbHandbrakeIsBrake
boolbIsDriving
boolbIsInverted
boolbNewCarState
boolbSpecialTankTurning
floatCarMPH
SCarStateCarState
KRigidBodyStateChassisState
array<VehicleWheelDustEffect>Dust
floatEngineRPM
floatFenderBenderSpeed
floatForwardVel
intGear
floatLowSpeedBrakeFriction
floatNumPoweredWheels
SCarStateOldCarState
floatOutputBrake
floatOutputGas
boolOutputHandbrake
floatOutputPitch
intPendingPositionIndex
materialRevMeterMaterial
byteThrottleRep
floatTotalSpinVel
ROWheeledVehicle
floatAirPitchDamping
floatAirPitchTorque
floatAirRollDamping
floatAirRollTorque
floatAirTurnTorque
boolbAllowAirControl
boolbMakeBrakeLights
MaterialBrakeLightMaterial
vectorBrakeLightOffset[2]
floatChangeDownPoint
floatChangeUpPoint
floatChassisTorqueScale
floatDustSlipRate
floatDustSlipThresh
floatEngineBrakeFactor
floatEngineBrakeRPMScale
floatEngineInertia
floatEngineRPMSoundRange
class<VehicleExhaustEffect>ExhaustEffectClass
class<VehicleExhaustEffect>ExhaustEffectLowClass
array<ExhaustPipe>ExhaustPipes
floatFTScale
floatGearRatios[5]
floatHandbrakeThresh
floatIdleRPM
EAxisLeftLeverAxis
nameLeftLeverBoneName
floatLSDFactor
floatMaxBrakeTorque
InterpCurveMaxSteerAngleCurve
floatMinAirControlDamping
floatMinBrakeFriction
intNumForwardGears
floatRevMeterPosX
floatRevMeterPosY
floatRevMeterScale
floatRevMeterSizeY
EAxisRightLeverAxis
nameRightLeverBoneName
EAxisSteerBoneAxis
nameSteerBoneName
floatSteerSpeed
floatStopThreshold
InterpCurveTorqueCurve
floatTransRatio
floatTurnDamping
floatWheelAdhesion
floatWheelHandbrakeFriction
floatWheelHandbrakeSlip
floatWheelInertia
floatWheelLatFrictionScale
InterpCurveWheelLatSlipFunc
InterpCurveWheelLongFrictionFunc
floatWheelLongFrictionScale
floatWheelLongSlip
floatWheelPenOffset
floatWheelPenScale
floatWheelRestitution
floatWheelSoftness
floatWheelSuspensionMaxRenderTravel
floatWheelSuspensionOffset
floatWheelSuspensionTravel
Inherited Variables from ROEngine.ROVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, AvoidArea, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisableThrottle, bDisintegrateVehicle, bDontUsePositionMesh, bDrawSpeedDebug, bDriverAlreadyEntered, bDriverCannotLeaveVehicle, BeginningIdleAnim, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHadHeavySmoke, bHadMedSmoke, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsApc, bIsAwake, bLimitPitch, bLimitYaw, bMultiPosition, bMustBeTankCommander, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, bSpikedVehicle, bVehicleHudUsesLargeTexture, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CurrentCapAlliesCappers, CurrentCapArea, CurrentCapAxisCappers, CurrentCapProgress, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthHeavySmokeFactor, DamagedEffectHealthMediumSmokeFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffect, DestructionEffectClass, DestructionEffectLowClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationEffectLowClass, DisintegrationHealth, DriverAttachmentBone, DriverEnterTime, DriverHitCheckDist, DriverPositionIndex, DriverPositions, DriverWeapons, EngineHealth, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, HeadRotationOffset, HeadRotationSnapRates, HitPointType, IdleSound, IdleTimeBeforeReset, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, InitialPositionIndex, InteriorMesh, LastCheckUpsideDownTime, LastImpactExplosionTime, LastNotifyTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldExplosionCount, OldYaw, PassengerWeapons, PreviousPositionIndex, Reservation, ResetTime, SavedPositionIndex, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShiftHalf, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, SteeringScaleFactor, StoredVehicleRotation, TimeBetweenImpactExplosions, TimeTilDissapear, TouchMessage, TouchMessageClass, UpsideDownDamage, VehHitpoints, VehicleHudEngine, VehicleHudEngineX, VehicleHudEngineY, VehicleHudImage, VehicleHudOccupantsX, VehicleHudOccupantsY, VehicleSpikeTime, VehicleTeam, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons
Inherited Variables from Engine.SVehicle
bVehicleOnGround, DestroyEffectClass, FlipAxis, FlipScale, FlipTime, FlipTimeLeft, FlipTorque, VehicleMass, Wheels

Enumerations Summary
Inherited Enumerations from ROEngine.ROVehicle
EHitPointType

Structures Summary
ExhaustPipe
ExhaustPosition, ExhaustRotation, ExhaustEffect
SCarState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerHandbrake, ServerBrake, ServerGas, ServerGear, ServerSteering, ServerViewPitch, ServerViewYaw
Inherited Structures from ROEngine.ROVehicle
DriverWeaponStruct, Hitpoint, ImpactInfoStruct, PassengerWeaponStruct, PositionInfo

Functions Summary
function AnimEnd (int channel))
ViewTransition
functionbool CheckForCrew ()))
event CheckReset ()))
function ClientKDriverEnter (PlayerController PC))
function ClientKDriverLeave (PlayerController PC))
event ClientVehicleExplosion (bool bFinal))
function DamageEngine (int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> DamageType))
function DenyEntry (Pawn P, int MessageNum ))
function Destroyed ()))
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
VehicleDestroyed
function DrawHUD (Canvas C))
function DrawPassengers (Canvas Canvas))
function DrawVehicle (Canvas Canvas))
function DriverDied ()))
event DrivingStatusChanged ()))
function EndState ()))
ViewTransition
functionint GetTeamNum ()))
function HandleEnter ()))
EnteringVehicle
function HandleExit ()))
LeavingVehicle
function HandleTransition ()))
ViewTransition
functionfloat ImpactDamageModifier ()))
functionbool IsDisabled ()))
functionbool IsPointShot (vector loc, vector ray, float AdditionalScale, int index, optional float CheckDist))
function KDriverEnter (Pawn P))
functionbool KDriverLeave (bool bForceLeave))
eventbool KUpdateState (out KRigidBodyState newState))
functionint LimitPitch (int pitch, optional float DeltaTime))
function MaybeDestroyVehicle ()))
function NextViewPoint ()))
function NextViewPoint ()))
LeavingVehicle
function NextWeapon ()))
event NotifyEnemyLockedOn ()))
event NotifyEnemyLostLock ()))
event NotifySelected (Pawn user ))
function PlayHit (float Damage, Pawn InstigatedBy, vector HitLocation, class<DamageType> damageType, vector Momentum, optional int HitIndex))
function PlayTeleportEffect (bool bOut, bool bSound))
functionbool PointOfView ()))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function PostNetReceive ()))
function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds))
function PrevWeapon ()))
function ServerChangeViewPoint (bool bForward))
function StaticPrecache (LevelInfo L))
event SVehicleUpdateParams ()))
function TakeDamage (int Damage, Pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex))
event TeamChanged ()))
function Tick (float dt))
function Timer ()))
function ToggleViewLimit ()))
functionbool TryToDrive (Pawn P))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
function VehicleExplosion (vector MomentumNormal, float PercentMomentum))
Inherited Functions from ROEngine.ROVehicle
AltFire, ApplyFireImpulse, AttachDriver, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckForNearbyPlayers, CheckReset, ChooseFireAt, ClampHeadbob, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, EnteredResupply, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetLocalString, GetTurrets, HasOccupiedTurret, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsDisabled, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LeftResupply, LimitPawnPitch, LimitPitch, LimitYaw, MaybeDestroyVehicle, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NotifySelected, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, RecommendLongRangedAttack, RefireRate, ResupplyAmmo, ServerChangeDriverPosition, ServerChangeViewPoint, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpecialCalcFirstPersonView, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchToExteriorMesh, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, Tick, TooCloseToAttack, TryToDrive, UpdateHeadbob, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked
Inherited Functions from Engine.SVehicle
Destroyed, Flip, GraphData, JumpOffPawn, KApplyForce, PostNetBeginPlay, SVehicleUpdateParams, Tick, UpdateVehicle, VehicleStateReceived

States Summary
EnteringVehicle Source code
simulated state EnteringVehicle
HandleEnter
LeavingVehicle Source code
simulated state LeavingVehicle
HandleExit, NextViewPoint
VehicleDestroyed Source code
state VehicleDestroyed
Died
ViewTransition Source code
simulated state ViewTransition
AnimEnd, EndState, HandleTransition


Variables Detail

ActualSteering Source code

var float ActualSteering;

bHandbrakeIsBrake Source code

var bool bHandbrakeIsBrake;

bIsDriving Source code

var bool bIsDriving;

bIsInverted Source code

var bool bIsInverted;

bNewCarState Source code

var bool bNewCarState;

bSpecialTankTurning Source code

var bool bSpecialTankTurning;

CarMPH Source code

var float CarMPH;

CarState Source code

var SCarState CarState;

ChassisState Source code

var KRigidBodyState ChassisState;

Dust Source code

var array<VehicleWheelDustEffect> Dust;

EngineRPM Source code

var float EngineRPM;

FenderBenderSpeed Source code

var float FenderBenderSpeed;

ForwardVel Source code

var float ForwardVel;

Gear Source code

var int Gear;

LowSpeedBrakeFriction Source code

var float LowSpeedBrakeFriction;

NumPoweredWheels Source code

var float NumPoweredWheels;

OldCarState Source code

var SCarState OldCarState;

OutputBrake Source code

var float OutputBrake;

OutputGas Source code

var float OutputGas;

OutputHandbrake Source code

var bool OutputHandbrake;

OutputPitch Source code

var float OutputPitch;

PendingPositionIndex Source code

var int PendingPositionIndex;

RevMeterMaterial Source code

var material RevMeterMaterial;

ThrottleRep Source code

var byte ThrottleRep;

TotalSpinVel Source code

var float TotalSpinVel;

ROWheeledVehicle

AirPitchDamping Source code

var(ROWheeledVehicle) float AirPitchDamping;

AirPitchTorque Source code

var(ROWheeledVehicle) float AirPitchTorque;

AirRollDamping Source code

var(ROWheeledVehicle) float AirRollDamping;

AirRollTorque Source code

var(ROWheeledVehicle) float AirRollTorque;

AirTurnTorque Source code

var(ROWheeledVehicle) float AirTurnTorque;

bAllowAirControl Source code

var(ROWheeledVehicle) bool bAllowAirControl;

bMakeBrakeLights Source code

var(ROWheeledVehicle) bool bMakeBrakeLights;

BrakeLightMaterial Source code

var(ROWheeledVehicle) Material BrakeLightMaterial;

BrakeLightOffset[2] Source code

var(ROWheeledVehicle) vector BrakeLightOffset[2];

ChangeDownPoint Source code

var(ROWheeledVehicle) float ChangeDownPoint;

ChangeUpPoint Source code

var(ROWheeledVehicle) float ChangeUpPoint;

ChassisTorqueScale Source code

var(ROWheeledVehicle) float ChassisTorqueScale;

DustSlipRate Source code

var(ROWheeledVehicle) float DustSlipRate;

DustSlipThresh Source code

var(ROWheeledVehicle) float DustSlipThresh;

EngineBrakeFactor Source code

var(ROWheeledVehicle) float EngineBrakeFactor;

EngineBrakeRPMScale Source code

var(ROWheeledVehicle) float EngineBrakeRPMScale;

EngineInertia Source code

var(ROWheeledVehicle) float EngineInertia;

EngineRPMSoundRange Source code

var(ROWheeledVehicle) float EngineRPMSoundRange;

ExhaustEffectClass Source code

var(ROWheeledVehicle) class<VehicleExhaustEffect> ExhaustEffectClass;

ExhaustEffectLowClass Source code

var(ROWheeledVehicle) class<VehicleExhaustEffect> ExhaustEffectLowClass;

ExhaustPipes Source code

var(ROWheeledVehicle) array<ExhaustPipe> ExhaustPipes;

FTScale Source code

var(ROWheeledVehicle) float FTScale;

GearRatios[5] Source code

var(ROWheeledVehicle) float GearRatios[5];

HandbrakeThresh Source code

var(ROWheeledVehicle) float HandbrakeThresh;

IdleRPM Source code

var(ROWheeledVehicle) float IdleRPM;

LeftLeverAxis Source code

var(ROWheeledVehicle) EAxis LeftLeverAxis;

LeftLeverBoneName Source code

var(ROWheeledVehicle) name LeftLeverBoneName;

LSDFactor Source code

var(ROWheeledVehicle) float LSDFactor;

MaxBrakeTorque Source code

var(ROWheeledVehicle) float MaxBrakeTorque;

MaxSteerAngleCurve Source code

var(ROWheeledVehicle) InterpCurve MaxSteerAngleCurve;

MinAirControlDamping Source code

var(ROWheeledVehicle) float MinAirControlDamping;

MinBrakeFriction Source code

var(ROWheeledVehicle) float MinBrakeFriction;

NumForwardGears Source code

var(ROWheeledVehicle) int NumForwardGears;

RevMeterPosX Source code

var(ROWheeledVehicle) float RevMeterPosX;

RevMeterPosY Source code

var(ROWheeledVehicle) float RevMeterPosY;

RevMeterScale Source code

var(ROWheeledVehicle) float RevMeterScale;

RevMeterSizeY Source code

var(ROWheeledVehicle) float RevMeterSizeY;

RightLeverAxis Source code

var(ROWheeledVehicle) EAxis RightLeverAxis;

RightLeverBoneName Source code

var(ROWheeledVehicle) name RightLeverBoneName;

SteerBoneAxis Source code

var(ROWheeledVehicle) EAxis SteerBoneAxis;

SteerBoneName Source code

var(ROWheeledVehicle) name SteerBoneName;

SteerSpeed Source code

var(ROWheeledVehicle) float SteerSpeed;

StopThreshold Source code

var(ROWheeledVehicle) float StopThreshold;

TorqueCurve Source code

var(ROWheeledVehicle) InterpCurve TorqueCurve;

TransRatio Source code

var(ROWheeledVehicle) float TransRatio;

TurnDamping Source code

var(ROWheeledVehicle) float TurnDamping;

WheelAdhesion Source code

var(ROWheeledVehicle) float WheelAdhesion;

WheelHandbrakeFriction Source code

var(ROWheeledVehicle) float WheelHandbrakeFriction;

WheelHandbrakeSlip Source code

var(ROWheeledVehicle) float WheelHandbrakeSlip;

WheelInertia Source code

var(ROWheeledVehicle) float WheelInertia;

WheelLatFrictionScale Source code

var(ROWheeledVehicle) float WheelLatFrictionScale;

WheelLatSlipFunc Source code

var(ROWheeledVehicle) InterpCurve WheelLatSlipFunc;

WheelLongFrictionFunc Source code

var(ROWheeledVehicle) InterpCurve WheelLongFrictionFunc;

WheelLongFrictionScale Source code

var(ROWheeledVehicle) float WheelLongFrictionScale;

WheelLongSlip Source code

var(ROWheeledVehicle) float WheelLongSlip;

WheelPenOffset Source code

var(ROWheeledVehicle) float WheelPenOffset;

WheelPenScale Source code

var(ROWheeledVehicle) float WheelPenScale;

WheelRestitution Source code

var(ROWheeledVehicle) float WheelRestitution;

WheelSoftness Source code

var(ROWheeledVehicle) float WheelSoftness;

WheelSuspensionMaxRenderTravel Source code

var(ROWheeledVehicle) float WheelSuspensionMaxRenderTravel;

WheelSuspensionOffset Source code

var(ROWheeledVehicle) float WheelSuspensionOffset;

WheelSuspensionTravel Source code

var(ROWheeledVehicle) float WheelSuspensionTravel;


Structures Detail

ExhaustPipe Source code

struct ExhaustPipe
{
var VehicleExhaustEffect ExhaustEffect;
var vector ExhaustPosition;
var rotator ExhaustRotation;
};


SCarState Source code

struct SCarState
{
var vector ChassisAngVel;
var vector ChassisLinVel;
var vector ChassisPosition;
var Quat ChassisQuaternion;
var byte ServerBrake;
var byte ServerGas;
var byte ServerGear;
var byte ServerHandbrake;
var byte ServerSteering;
var int ServerViewPitch;
var int ServerViewYaw;
};



Functions Detail

AnimEnd ViewTransition Source code

simulated function AnimEnd ( int channel) )

CheckForCrew Source code

function bool CheckForCrew ( ) )

CheckReset Source code

event CheckReset ( ) )

ClientKDriverEnter Source code

simulated function ClientKDriverEnter ( PlayerController PC) )

ClientKDriverLeave Source code

simulated function ClientKDriverLeave ( PlayerController PC) )

ClientVehicleExplosion Source code

simulated event ClientVehicleExplosion ( bool bFinal) )

DamageEngine Source code

function DamageEngine ( int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> DamageType) )

DenyEntry Source code

function DenyEntry ( Pawn P, int MessageNum ) )

Destroyed Source code

simulated function Destroyed ( ) )

Died VehicleDestroyed Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation) )

DrawHUD Source code

simulated function DrawHUD ( Canvas C) )

DrawPassengers Source code

simulated function DrawPassengers ( Canvas Canvas) )

DrawVehicle Source code

simulated function DrawVehicle ( Canvas Canvas) )

DriverDied Source code

function DriverDied ( ) )

DrivingStatusChanged Source code

simulated event DrivingStatusChanged ( ) )

EndState ViewTransition Source code

simulated function EndState ( ) )

GetTeamNum Source code

simulated function int GetTeamNum ( ) )

HandleEnter EnteringVehicle Source code

simulated function HandleEnter ( ) )

HandleExit LeavingVehicle Source code

simulated function HandleExit ( ) )

HandleTransition ViewTransition Source code

simulated function HandleTransition ( ) )

ImpactDamageModifier Source code

function float ImpactDamageModifier ( ) )

IsDisabled Source code

simulated function bool IsDisabled ( ) )

IsPointShot Source code

function bool IsPointShot ( vector loc, vector ray, float AdditionalScale, int index, optional float CheckDist) )

KDriverEnter Source code

function KDriverEnter ( Pawn P) )

KDriverLeave Source code

function bool KDriverLeave ( bool bForceLeave) )

KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

LimitPitch Source code

function int LimitPitch ( int pitch, optional float DeltaTime) )

MaybeDestroyVehicle Source code

function MaybeDestroyVehicle ( ) )

NextViewPoint Source code

simulated function NextViewPoint ( ) )

NextViewPoint LeavingVehicle Source code

simulated function NextViewPoint ( ) )

NextWeapon Source code

simulated function NextWeapon ( ) )

NotifyEnemyLockedOn Source code

event NotifyEnemyLockedOn ( ) )

NotifyEnemyLostLock Source code

event NotifyEnemyLostLock ( ) )

NotifySelected Source code

simulated event NotifySelected ( Pawn user ) )

PlayHit Source code

function PlayHit ( float Damage, Pawn InstigatedBy, vector HitLocation, class<DamageType> damageType, vector Momentum, optional int HitIndex) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( bool bOut, bool bSound) )

PointOfView Source code

simulated function bool PointOfView ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

PrecacheAnnouncer Source code

simulated function PrecacheAnnouncer ( AnnouncerVoice V, bool bRewardSounds) )

PrevWeapon Source code

simulated function PrevWeapon ( ) )

ServerChangeViewPoint Source code

function ServerChangeViewPoint ( bool bForward) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex) )

TeamChanged Source code

simulated event TeamChanged ( ) )

Tick Source code

simulated function Tick ( float dt) )

Timer Source code

function Timer ( ) )

ToggleViewLimit Source code

exec function ToggleViewLimit ( ) )

TryToDrive Source code

function bool TryToDrive ( Pawn P) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )

VehicleExplosion Source code

function VehicleExplosion ( vector MomentumNormal, float PercentMomentum) )


Defaultproperties

defaultproperties
{
     NumForwardGears=4
     DustSlipRate=2.800000
     DustSlipThresh=50.000000
     AirTurnTorque=35.000000
     AirPitchTorque=55.000000
     AirPitchDamping=35.000000
     AirRollTorque=35.000000
     AirRollDamping=35.000000
     MinAirControlDamping=0.100000
     FenderBenderSpeed=10000000.000000
     LowSpeedBrakeFriction=40.000000
     bHandbrakeIsBrake=True
     bHasAltFire=False
     DestructionEffectClass=Class'ROEffects.ROVehicleDestroyedEmitter'
     DisintegrationEffectClass=Class'ROEffects.ROVehicleObliteratedEmitter'
     DestructionEffectLowClass=Class'ROEffects.ROVehicleDestroyedEmitter_simple'
     DisintegrationEffectLowClass=Class'ROEffects.ROVehicleObliteratedEmitter_simple'
     bLimitYaw=True
     CurrentCapArea=255
     TimeTilDissapear=60.000000
     IdleTimeBeforeReset=10.000000
     bDisableThrottle=True
     BeginningIdleAnim="idle_open"
     MPHMeterMaterial=Texture'InterfaceArt_tex.Menu.RODisplay'
     MPHMeterPosX=0.250000
     MPHMeterPosY=0.750000
     MPHMeterScale=70.000000
     MPHMeterSizeY=0.050000
     DriverPositions(0)=(ViewFOV=85.000000)
     DriverPositions(1)=(ViewFOV=85.000000)
     DriverHitCheckDist=30.000000
     VehicleSpikeTime=3.000000
     VehHitpoints(0)=(PointRadius=9.000000,PointScale=1.000000,PointBone="driver_player",bPenetrationPoint=True,HitPointType=HP_Driver)
     VehHitpoints(1)=(PointRadius=25.000000,PointScale=1.000000,PointBone="body",HitPointType=HP_Engine)
     EngineHealth=100
     bMultiPosition=True
     bDrawDriverInTP=True
     bDrawMeshInFP=True
     bEnterringUnlocks=False
     bCanFlip=True
     bAllowViewChange=False
     bDesiredBehindView=False
     bDriverHoldsFlag=False
     DriveAnim="VPanzer4_driver_idle_close"
     CenterSpringRangePitch=5000
     CenterSpringRangeRoll=5000
     DriverDamageMult=0.800000
     NoEntryTexture=None
     TeamBeaconBorderMaterial=None
     RanOverDamageType=Class'Engine.DamRanOver'
     CrushedDamageType=Class'Engine.Crushed'
     StolenAnnouncement="'"
     AmbientSoundScaling=1.250000
     bReplicateAnimations=True
     bNetNotify=True
}

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Creation time: Fri 13-10-2023 03:18:52.947 - Created with UnCodeX