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ROEngine.ROWeaponPickup

Extends
WeaponPickup
Modifiers
abstract notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- ROEngine.ROWeaponPickup

Variables Summary
boolbHasBayonetMounted
floatLastNotifyTime
class<LocalMessage>TouchMessageClass
ROWeaponPickup
floatDropLifeTime
stringTouchMessage
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bExcludeFromNavigation, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Functions Summary
function BeginState ()))
FadeOut
function BeginState ()))
FallingPickup
function BeginState ()))
Pickup
functionfloat BotDesireability (Pawn Bot))
function CheckTouching ()
FadeOut
function CheckTouching ()))
FallingPickup
function CheckTouching ()))
Pickup
function EndState ()))
FadeOut
function EndState ()))
Pickup
functionstring GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
function InitDroppedPickupFor (Inventory Inv))
event NotifySelected (Pawn user ))
functionbool ReadyToPickup (float MaxWait))
Pickup
function Reset ()))
functioninventory SpawnCopy (pawn Other ))
function Tick (float DeltaTime))
FadeOut
function Timer ()))
FallingPickup
function Timer ()))
Pickup
function Touch (actor Other)
FadeOut
function Touch (actor Other ))
Pickup
function UsedBy (Pawn user ))
Pickup
functionbool ValidTouch (actor Other ))
Pickup
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
FadeOut Source code
state FadeOut
BeginState, CheckTouching, EndState, Tick, Touch
FallingPickup Source code
state FallingPickup
BeginState, CheckTouching, Timer
Pickup Source code
auto state Pickup
BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, UsedBy, ValidTouch


Variables Detail

bHasBayonetMounted Source code

var bool bHasBayonetMounted;

LastNotifyTime Source code

var float LastNotifyTime;

TouchMessageClass Source code

var class<LocalMessage> TouchMessageClass;

ROWeaponPickup

DropLifeTime Source code

var(ROWeaponPickup) float DropLifeTime;

TouchMessage Source code

var(ROWeaponPickup) localized string TouchMessage;


Functions Detail

BeginState FadeOut Source code

function BeginState ( ) )

BeginState FallingPickup Source code

function BeginState ( ) )

BeginState Pickup Source code

function BeginState ( ) )

BotDesireability Source code

function float BotDesireability ( Pawn Bot) )

CheckTouching FadeOut Source code

function CheckTouching ( )

CheckTouching FallingPickup Source code

function CheckTouching ( ) )

CheckTouching Pickup Source code

function CheckTouching ( ) )

EndState FadeOut Source code

function EndState ( ) )

EndState Pickup Source code

function EndState ( ) )

GetLocalString Source code

static function string GetLocalString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) )

InitDroppedPickupFor Source code

function InitDroppedPickupFor ( Inventory Inv) )

NotifySelected Source code

simulated event NotifySelected ( Pawn user ) )

ReadyToPickup Pickup Source code

function bool ReadyToPickup ( float MaxWait) )

Reset Source code

function Reset ( ) )

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other ) )

Tick FadeOut Source code

function Tick ( float DeltaTime) )

Timer FallingPickup Source code

function Timer ( ) )

Timer Pickup Source code

function Timer ( ) )

Touch FadeOut Source code

function Touch ( actor Other )

Touch Pickup Source code

function Touch ( actor Other ) )

UsedBy Pickup Source code

function UsedBy ( Pawn user ) )

ValidTouch Pickup Source code

function bool ValidTouch ( actor Other ) )


Defaultproperties

defaultproperties
{
     TouchMessageClass=Class'ROEngine.ROTouchMessagePlus'
     DropLifeTime=45.000000
     bCanAutoTraceSelect=True
     bAutoTraceNotify=True
}

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Creation time: Fri 13-10-2023 03:18:52.928 - Created with UnCodeX