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ROEngine.ROTreadCraft

Extends
ROWheeledVehicle
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- ROEngine.ROVehicle
               |   
               +-- ROEngine.ROWheeledVehicle
                  |   
                  +-- ROEngine.ROTreadCraft

Variables Summary
boolbDebugPenetration
boolbHasAddedSideArmor
boolbLeftTrackDamaged
boolbPlayTreadSound
boolbRightTrackDamaged
boolbWantsToThrottle
ROTankCannonCannonTurret
intFrontArmorFactor
MaterialGrayDot
nameHatchCloseAnim
nameHatchOpenAnim
VehicleWeaponHullMG
nameIdleHatchClosedAnim
nameIdleHatchOpenAnim
floatIntendedThrottle
ROSoundAttachmentInteriorRumbleSoundAttach
VariableTexPannerLeftTreadPanner
ROSoundAttachmentLeftTreadSoundAttach
rotatorLeftWheelRot
floatLinTurnSpeed
floatMotionSoundVolume
intRearArmorFactor
MaterialRedDot
VariableTexPannerRightTreadPanner
ROSoundAttachmentRightTreadSoundAttach
rotatorRightWheelRot
intSideArmorFactor
MaterialTankIcon
floatTreadHitMinAngle
MaterialTreadIcon
floatTreadSoundVolume
TexRotatorTurretRot
floatVehicleHudThreadsPosX[2]
floatVehicleHudThreadsPosY
floatVehicleHudThreadsScale
TexRotatorVehicleHudTurret
TexRotatorVehicleHudTurretLook
ROTreadCraft
InterpCurveAddedLatFriction
floatCannonDotX
floatCannonDotY
floatDriverDotX
floatDriverDotY
floatFrontLeftAngle
floatFrontRightAngle
floatHullMGDotX
floatHullMGDotY
nameLeftTrackSoundBone
soundLeftTreadSound
floatLeftTreadX
floatLeftTreadY
array<name>LeftWheelBones
floatMaxPitchSpeed
floatRearLeftAngle
floatRearRightAngle
nameRightTrackSoundBone
soundRightTreadSound
floatRightTreadX
floatRightTreadY
array<name>RightWheelBones
SoundRumbleSound
nameRumbleSoundBone
soundTrackDamagedSound
floatTreadVelocityScale
intWheelRotationScale
Inherited Variables from ROEngine.ROWheeledVehicle
ActualSteering, AirPitchDamping, AirPitchTorque, AirRollDamping, AirRollTorque, AirTurnTorque, bAllowAirControl, bHandbrakeIsBrake, bIsDriving, bIsInverted, bMakeBrakeLights, bNewCarState, BrakeLightMaterial, BrakeLightOffset[2], bSpecialTankTurning, CarMPH, CarState, ChangeDownPoint, ChangeUpPoint, ChassisState, ChassisTorqueScale, Dust, DustSlipRate, DustSlipThresh, EngineBrakeFactor, EngineBrakeRPMScale, EngineInertia, EngineRPM, EngineRPMSoundRange, ExhaustEffectClass, ExhaustEffectLowClass, ExhaustPipes, FenderBenderSpeed, ForwardVel, FTScale, Gear, GearRatios[5], HandbrakeThresh, IdleRPM, LeftLeverAxis, LeftLeverBoneName, LowSpeedBrakeFriction, LSDFactor, MaxBrakeTorque, MaxSteerAngleCurve, MinAirControlDamping, MinBrakeFriction, NumForwardGears, NumPoweredWheels, OldCarState, OutputBrake, OutputGas, OutputHandbrake, OutputPitch, PendingPositionIndex, RevMeterMaterial, RevMeterPosX, RevMeterPosY, RevMeterScale, RevMeterSizeY, RightLeverAxis, RightLeverBoneName, SteerBoneAxis, SteerBoneName, SteerSpeed, StopThreshold, ThrottleRep, TorqueCurve, TotalSpinVel, TransRatio, TurnDamping, WheelAdhesion, WheelHandbrakeFriction, WheelHandbrakeSlip, WheelInertia, WheelLatFrictionScale, WheelLatSlipFunc, WheelLongFrictionFunc, WheelLongFrictionScale, WheelLongSlip, WheelPenOffset, WheelPenScale, WheelRestitution, WheelSoftness, WheelSuspensionMaxRenderTravel, WheelSuspensionOffset, WheelSuspensionTravel
Inherited Variables from ROEngine.ROVehicle
ActiveWeapon, AltFireImpulse, AltFocalPoint, AvoidArea, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisableThrottle, bDisintegrateVehicle, bDontUsePositionMesh, bDrawSpeedDebug, bDriverAlreadyEntered, bDriverCannotLeaveVehicle, BeginningIdleAnim, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHadHeavySmoke, bHadMedSmoke, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsApc, bIsAwake, bLimitPitch, bLimitYaw, bMultiPosition, bMustBeTankCommander, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, bSpikedVehicle, bVehicleHudUsesLargeTexture, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CurrentCapAlliesCappers, CurrentCapArea, CurrentCapAxisCappers, CurrentCapProgress, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthHeavySmokeFactor, DamagedEffectHealthMediumSmokeFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffect, DestructionEffectClass, DestructionEffectLowClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationEffectLowClass, DisintegrationHealth, DriverAttachmentBone, DriverEnterTime, DriverHitCheckDist, DriverPositionIndex, DriverPositions, DriverWeapons, EngineHealth, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, HeadRotationOffset, HeadRotationSnapRates, HitPointType, IdleSound, IdleTimeBeforeReset, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, InitialPositionIndex, InteriorMesh, LastCheckUpsideDownTime, LastImpactExplosionTime, LastNotifyTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, MPHMeterMaterial, MPHMeterPosX, MPHMeterPosY, MPHMeterScale, MPHMeterSizeY, OldExplosionCount, OldYaw, PassengerWeapons, PreviousPositionIndex, Reservation, ResetTime, SavedPositionIndex, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShiftHalf, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, SteeringScaleFactor, StoredVehicleRotation, TimeBetweenImpactExplosions, TimeTilDissapear, TouchMessage, TouchMessageClass, UpsideDownDamage, VehHitpoints, VehicleHudEngine, VehicleHudEngineX, VehicleHudEngineY, VehicleHudImage, VehicleHudOccupantsX, VehicleHudOccupantsY, VehicleSpikeTime, VehicleTeam, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons

Enumerations Summary
Inherited Enumerations from ROEngine.ROVehicle
EHitPointType

Structures Summary
Inherited Structures from ROEngine.ROWheeledVehicle
ExhaustPipe, SCarState
Inherited Structures from ROEngine.ROVehicle
DriverWeaponStruct, Hitpoint, ImpactInfoStruct, PassengerWeaponStruct, PositionInfo

Functions Summary
function ClientVehicleCeaseFire (bool bWasAltFire))
function DamageTank ()))
function DamageTrack (bool bLeftTrack))
function Destroyed ()))
function DestroyTreads ()))
function DriverLeft ()))
function DriverRadiusDamage (float DamageAmount, float DamageRadius, Controller EventInstigator, class<DamageType> DamageType, float Momentum, vector HitLocation))
event DrivingStatusChanged ()))
functionVehicle FindEntryVehicle (Pawn P))
functionfloat GetPenetrationProbability (float AOI ))
functionbool HitPenetrationPoint (vector HitLocation, vector HitRay))
functionbool IsDisabled ()))
functionfloat ModifyThreat (float current, Pawn Threat))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
functionbool RecommendLongRangedAttack ()))
function SetupTreads ()))
functionbool ShouldPenetrate (vector HitLocation, vector HitRotation, int PenetrationNumber, optional class<DamageType> DamageType))
function StaticPrecache (LevelInfo L))
functionbool StronglyRecommended (Actor S, int TeamIndex, Actor Objective))
function TakeDamage (int Damage, Pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex))
function Tick (float DeltaTime))
function UpdateMovementSound ()))
function UpdatePrecacheMaterials ()))
function UpdateTurretReferences ()))
Inherited Functions from ROEngine.ROWheeledVehicle
AnimEnd, CheckForCrew, CheckReset, ClientKDriverEnter, ClientKDriverLeave, ClientVehicleExplosion, DamageEngine, DenyEntry, Destroyed, Died, DrawHUD, DrawPassengers, DrawVehicle, DriverDied, DrivingStatusChanged, EndState, GetTeamNum, HandleEnter, HandleExit, HandleTransition, ImpactDamageModifier, IsDisabled, IsPointShot, KDriverEnter, KDriverLeave, KUpdateState, LimitPitch, MaybeDestroyVehicle, NextViewPoint, NextWeapon, NotifyEnemyLockedOn, NotifyEnemyLostLock, NotifySelected, PlayHit, PlayTeleportEffect, PointOfView, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrecacheAnnouncer, PrevWeapon, ServerChangeViewPoint, StaticPrecache, SVehicleUpdateParams, TakeDamage, TeamChanged, Tick, Timer, ToggleViewLimit, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleExplosion
Inherited Functions from ROEngine.ROVehicle
AltFire, ApplyFireImpulse, AttachDriver, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckForNearbyPlayers, CheckReset, ChooseFireAt, ClampHeadbob, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, EnteredResupply, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetLocalString, GetTurrets, HasOccupiedTurret, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsDisabled, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LeftResupply, LimitPawnPitch, LimitPitch, LimitYaw, MaybeDestroyVehicle, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NotifySelected, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, RecommendLongRangedAttack, RefireRate, ResupplyAmmo, ServerChangeDriverPosition, ServerChangeViewPoint, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpecialCalcFirstPersonView, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchToExteriorMesh, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, Tick, TooCloseToAttack, TryToDrive, UpdateHeadbob, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked


Variables Detail

bDebugPenetration Source code

var bool bDebugPenetration;

bHasAddedSideArmor Source code

var bool bHasAddedSideArmor;

bLeftTrackDamaged Source code

var bool bLeftTrackDamaged;

bPlayTreadSound Source code

var bool bPlayTreadSound;

bRightTrackDamaged Source code

var bool bRightTrackDamaged;

bWantsToThrottle Source code

var bool bWantsToThrottle;

CannonTurret Source code

var ROTankCannon CannonTurret;

FrontArmorFactor Source code

var int FrontArmorFactor;

GrayDot Source code

var Material GrayDot;

HatchCloseAnim Source code

var name HatchCloseAnim;

HatchOpenAnim Source code

var name HatchOpenAnim;

HullMG Source code

var VehicleWeapon HullMG;

IdleHatchClosedAnim Source code

var name IdleHatchClosedAnim;

IdleHatchOpenAnim Source code

var name IdleHatchOpenAnim;

IntendedThrottle Source code

var float IntendedThrottle;

InteriorRumbleSoundAttach Source code

var ROSoundAttachment InteriorRumbleSoundAttach;

LeftTreadPanner Source code

var VariableTexPanner LeftTreadPanner;

LeftTreadSoundAttach Source code

var ROSoundAttachment LeftTreadSoundAttach;

LeftWheelRot Source code

var rotator LeftWheelRot;

LinTurnSpeed Source code

var float LinTurnSpeed;

MotionSoundVolume Source code

var float MotionSoundVolume;

RearArmorFactor Source code

var int RearArmorFactor;

RedDot Source code

var Material RedDot;

RightTreadPanner Source code

var VariableTexPanner RightTreadPanner;

RightTreadSoundAttach Source code

var ROSoundAttachment RightTreadSoundAttach;

RightWheelRot Source code

var rotator RightWheelRot;

SideArmorFactor Source code

var int SideArmorFactor;

TankIcon Source code

var Material TankIcon;

TreadHitMinAngle Source code

var float TreadHitMinAngle;

TreadIcon Source code

var Material TreadIcon;

TreadSoundVolume Source code

var float TreadSoundVolume;

TurretRot Source code

var TexRotator TurretRot;

VehicleHudThreadsPosX[2] Source code

var float VehicleHudThreadsPosX[2];

VehicleHudThreadsPosY Source code

var float VehicleHudThreadsPosY;

VehicleHudThreadsScale Source code

var float VehicleHudThreadsScale;

VehicleHudTurret Source code

var TexRotator VehicleHudTurret;

VehicleHudTurretLook Source code

var TexRotator VehicleHudTurretLook;

ROTreadCraft

AddedLatFriction Source code

var(ROTreadCraft) InterpCurve AddedLatFriction;

CannonDotX Source code

var(ROTreadCraft) float CannonDotX;

CannonDotY Source code

var(ROTreadCraft) float CannonDotY;

DriverDotX Source code

var(ROTreadCraft) float DriverDotX;

DriverDotY Source code

var(ROTreadCraft) float DriverDotY;

FrontLeftAngle Source code

var(ROTreadCraft) float FrontLeftAngle;

FrontRightAngle Source code

var(ROTreadCraft) float FrontRightAngle;

HullMGDotX Source code

var(ROTreadCraft) float HullMGDotX;

HullMGDotY Source code

var(ROTreadCraft) float HullMGDotY;

LeftTrackSoundBone Source code

var(ROTreadCraft) name LeftTrackSoundBone;

LeftTreadSound Source code

var(ROTreadCraft) sound LeftTreadSound;

LeftTreadX Source code

var(ROTreadCraft) float LeftTreadX;

LeftTreadY Source code

var(ROTreadCraft) float LeftTreadY;

LeftWheelBones Source code

var(ROTreadCraft) array<name> LeftWheelBones;

MaxPitchSpeed Source code

var(ROTreadCraft) float MaxPitchSpeed;

RearLeftAngle Source code

var(ROTreadCraft) float RearLeftAngle;

RearRightAngle Source code

var(ROTreadCraft) float RearRightAngle;

RightTrackSoundBone Source code

var(ROTreadCraft) name RightTrackSoundBone;

RightTreadSound Source code

var(ROTreadCraft) sound RightTreadSound;

RightTreadX Source code

var(ROTreadCraft) float RightTreadX;

RightTreadY Source code

var(ROTreadCraft) float RightTreadY;

RightWheelBones Source code

var(ROTreadCraft) array<name> RightWheelBones;

RumbleSound Source code

var(ROTreadCraft) Sound RumbleSound;

RumbleSoundBone Source code

var(ROTreadCraft) name RumbleSoundBone;

TrackDamagedSound Source code

var(ROTreadCraft) sound TrackDamagedSound;

TreadVelocityScale Source code

var(ROTreadCraft) float TreadVelocityScale;

WheelRotationScale Source code

var(ROTreadCraft) int WheelRotationScale;


Functions Detail

ClientVehicleCeaseFire Source code

function ClientVehicleCeaseFire ( bool bWasAltFire) )

DamageTank Source code

exec function DamageTank ( ) )

DamageTrack Source code

function DamageTrack ( bool bLeftTrack) )

Destroyed Source code

simulated function Destroyed ( ) )

DestroyTreads Source code

simulated function DestroyTreads ( ) )

DriverLeft Source code

function DriverLeft ( ) )

DriverRadiusDamage Source code

function DriverRadiusDamage ( float DamageAmount, float DamageRadius, Controller EventInstigator, class<DamageType> DamageType, float Momentum, vector HitLocation) )

DrivingStatusChanged Source code

simulated event DrivingStatusChanged ( ) )

FindEntryVehicle Source code

function Vehicle FindEntryVehicle ( Pawn P) )

GetPenetrationProbability Source code

simulated function float GetPenetrationProbability ( float AOI ) )

HitPenetrationPoint Source code

simulated function bool HitPenetrationPoint ( vector HitLocation, vector HitRay) )

IsDisabled Source code

simulated function bool IsDisabled ( ) )

ModifyThreat Source code

function float ModifyThreat ( float current, Pawn Threat) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

SetupTreads Source code

simulated function SetupTreads ( ) )

ShouldPenetrate Source code

simulated function bool ShouldPenetrate ( vector HitLocation, vector HitRotation, int PenetrationNumber, optional class<DamageType> DamageType) )

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

StronglyRecommended Source code

function bool StronglyRecommended ( Actor S, int TeamIndex, Actor Objective) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex) )

Tick Source code

simulated function Tick ( float DeltaTime) )

UpdateMovementSound Source code

simulated function UpdateMovementSound ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdateTurretReferences Source code

simulated function UpdateTurretReferences ( ) )


Defaultproperties

defaultproperties
{
     TreadVelocityScale=450.000000
     VehicleHudThreadsPosX(0)=0.350000
     VehicleHudThreadsPosX(1)=0.650000
     VehicleHudThreadsPosY=0.500000
     VehicleHudThreadsScale=0.650000
     AddedLatFriction=(Points=((OutVal=1.000000),(InVal=250.000000,OutVal=1.000000),(InVal=300.000000,OutVal=3.000000),(InVal=10000000000.000000,OutVal=3.000000)))
     WheelRotationScale=500
     FrontArmorFactor=6
     RearArmorFactor=2
     SideArmorFactor=3
     TreadHitMinAngle=2.000000
     FrontLeftAngle=333.000000
     FrontRightAngle=28.000000
     RearRightAngle=152.000000
     RearLeftAngle=207.000000
     WheelSoftness=0.025000
     WheelPenScale=2.000000
     WheelPenOffset=0.010000
     WheelRestitution=0.100000
     WheelInertia=0.100000
     WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000)))
     WheelLongSlip=0.001000
     WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.009000),(InVal=10000000000.000000)))
     WheelLongFrictionScale=1.500000
     WheelLatFrictionScale=3.000000
     WheelHandbrakeSlip=0.010000
     WheelHandbrakeFriction=0.100000
     WheelSuspensionTravel=15.000000
     WheelSuspensionMaxRenderTravel=15.000000
     FTScale=0.030000
     ChassisTorqueScale=0.250000
     MinBrakeFriction=4.000000
     MaxSteerAngleCurve=(Points=((OutVal=35.000000),(InVal=1500.000000,OutVal=20.000000),(InVal=1000000000.000000,OutVal=15.000000)))
     TorqueCurve=(Points=((OutVal=12.000000),(InVal=200.000000,OutVal=3.000000),(InVal=1500.000000,OutVal=4.000000),(InVal=2200.000000)))
     GearRatios(0)=-0.200000
     GearRatios(1)=0.200000
     GearRatios(2)=0.350000
     GearRatios(3)=0.550000
     GearRatios(4)=0.600000
     TransRatio=0.120000
     ChangeUpPoint=2000.000000
     ChangeDownPoint=1000.000000
     LSDFactor=1.000000
     EngineBrakeFactor=0.000100
     EngineBrakeRPMScale=0.100000
     MaxBrakeTorque=20.000000
     SteerSpeed=160.000000
     TurnDamping=50.000000
     StopThreshold=100.000000
     HandbrakeThresh=200.000000
     EngineInertia=0.100000
     IdleRPM=500.000000
     EngineRPMSoundRange=5000.000000
     RevMeterScale=4000.000000
     bSpecialTankTurning=True
     StartUpForce="TankStartUp"
     ShutDownForce="TankShutDown"
     ViewShakeRadius=600.000000
     ViewShakeOffsetMag=(X=0.500000,Z=2.000000)
     ViewShakeOffsetFreq=7.000000
     DisintegrationHealth=-10000.000000
     DestructionLinearMomentum=(Min=100.000000,Max=350.000000)
     DestructionAngularMomentum=(Max=150.000000)
     DamagedEffectOffset=(X=-40.000000,Y=10.000000,Z=10.000000)
     ImpactDamageMult=0.001000
     bMustBeTankCommander=True
     EngineHealth=325
     VehicleMass=12.500000
     bHasHandbrake=True
     DrivePos=(X=30.000000,Y=-20.000000,Z=55.000000)
     ExitPositions(0)=(Y=-165.000000,Z=40.000000)
     ExitPositions(1)=(Y=165.000000,Z=40.000000)
     ExitPositions(2)=(Y=-165.000000,Z=-40.000000)
     ExitPositions(3)=(Y=165.000000,Z=-40.000000)
     EntryRadius=160.000000
     FPCamPos=(X=29.000000,Y=-25.000000,Z=46.000000)
     TPCamDistance=375.000000
     CenterSpringForce="SpringONSSRV"
     TPCamLookat=(X=0.000000,Z=0.000000)
     TPCamWorldOffset=(Z=100.000000)
     VehiclePositionString="in a Tank"
     VehicleNameString="Tank"
     MaxDesireability=1.400000
     ObjectiveGetOutDist=1500.000000
     GroundSpeed=325.000000
     HealthMax=300.000000
     Health=300
     CollisionRadius=100.000000
     CollisionHeight=400.000000
     Begin Object Class=KarmaParamsRBFull Name=KParams0
         KInertiaTensor(0)=1.000000
         KInertiaTensor(3)=3.000000
         KInertiaTensor(5)=3.000000
         KCOMOffset=(Z=-0.500000)
         KLinearDamping=0.050000
         KAngularDamping=0.050000
         KStartEnabled=True
         bKNonSphericalInertia=True
         KMaxAngularSpeed=1.000000
         bHighDetailOnly=False
         bClientOnly=False
         bKDoubleTickRate=True
         bDestroyOnWorldPenetrate=True
         bDoSafetime=True
         KFriction=0.500000
         KImpactThreshold=700.000000
     End Object
     KParams=KarmaParamsRBFull'ROEngine.ROTreadCraft.KParams0'


}

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Creation time: Fri 13-10-2023 03:18:52.566 - Created with UnCodeX