ROEngine.ROWeaponAttachment
- Extends
- WeaponAttachment
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- ROEngine.ROWeaponAttachment
var bool bAltFireFlash;
bAnimNotifiedShellEjects Source code
var bool bAnimNotifiedShellEjects;
var bool bBarrelSteamActive;
var bool bBayonetAttached;
var bool bOldBarrelSteamActive;
var bool bOldBayonetAttached;
var bool bOutOfAmmo;
var bool bUpdated;
var localized string menuDescription;
var name MuzzleBoneName;
var byte OldSpawnHitCount;
var name ShellEjectionBoneName;
var config float WeaponAmbientScale;
ROWeaponAttachment
PA_CrouchBayonetAltFire Source code
PA_CrouchBoltActionAnim Source code
PA_CrouchDeployedAltFire Source code
PA_CrouchHoldExplosive[8] Source code
PA_CrouchIronBoltActionAnim Source code
PA_CrouchTurnIronLeftAnim Source code
PA_CrouchTurnIronRightAnim Source code
PA_CrouchTurnRightAnim Source code
PA_DiveToProneStartAnim Source code
PA_IdleCrouchExplosiveHold Source code
PA_IdleCrouchIronWeaponAnim Source code
PA_IdleDeployedCrouchAnim Source code
PA_IdleDeployedProneAnim Source code
PA_IdleProneExplosiveHold Source code
PA_MoveHoldExplosive[8] Source code
PA_MoveStandIronFire[8] Source code
PA_ProneBayonetAltFire Source code
PA_ProneBayonetAttachAnim Source code
PA_ProneBayonetDetachAnim Source code
PA_ProneBoltActionAnim Source code
PA_ProneDeployedAltFire Source code
PA_ProneHoldExplosive[8] Source code
PA_PronePostReloadAnim Source code
PA_ProneReloadEmptyAnim Source code
PA_ProneWeaponDeployAnim Source code
PA_ProneWeaponUnDeployAnim Source code
PA_SprintCrouchAnims[8] Source code
PA_SprintCrouchHoldBash[8] Source code
PA_SprintCrouchHoldBayo[8] Source code
PA_SprintCrouchHoldExplosive[8] Source code
PA_SprintHoldExplosive[8] Source code
PA_StandBoltActionAnim Source code
PA_StandIronBoltActionAnim Source code
PA_StandWeaponDeployAnim Source code
PA_StandWeaponUnDeployAnim Source code
PA_WalkHoldExplosive[8] Source code
WA_BayonetProneReloadEmpty Source code
simulated function AnimEnd ( int Channel) )
simulated function Destroyed ( ) )
simulated function GetHitInfo ( ) )
simulated function
Vector GetTipLocation ( ) )
simulated function
Actor GetVehicleHitInfo ( ) )
simulated function Hide ( bool NewbHidden) )
simulated function PlayIdle ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function SpawnShells ( float amountPerSec) )
simulated function StartMuzzleSmoke ( ) )
ThirdPersonBarrelSteam Source code
simulated function ThirdPersonBarrelSteam ( ) )
simulated event ThirdPersonEffects ( ) )
ThirdPersonGrenadeBack Source code
simulated function ThirdPersonGrenadeBack ( ) )
simulated function Tick ( float DeltaTime) )
simulated function Timer ( ) )
simulated function WeaponLight ( ) )
defaultproperties
{
WeaponAmbientScale=1.000000
MuzzleBoneName="tip"
ShellEjectionBoneName="weapon_eject"
PA_MovementAnims(0)="runF_Kar"
PA_MovementAnims(1)="runB_Kar"
PA_MovementAnims(2)="runL_Kar"
PA_MovementAnims(3)="runR_Kar"
PA_CrouchAnims(0)="CrouchF_Kar"
PA_CrouchAnims(1)="CrouchB_Kar"
PA_CrouchAnims(2)="CrouchL_Kar"
PA_CrouchAnims(3)="CrouchR_kar"
PA_ProneAnims(0)="prone_crawlF_kar"
PA_ProneAnims(1)="prone_crawlB_kar"
PA_ProneAnims(2)="prone_crawlL_kar"
PA_ProneAnims(3)="prone_crawlR_kar"
PA_ProneAnims(4)="prone_crawlFL_kar"
PA_ProneAnims(5)="prone_crawlFR_kar"
PA_ProneAnims(6)="prone_crawlBL_kar"
PA_ProneAnims(7)="prone_crawlBR_kar"
PA_ProneIronAnims(0)="prone_slowcrawlF_kar"
PA_ProneIronAnims(1)="prone_slowcrawlB_kar"
PA_ProneIronAnims(2)="prone_slowcrawlL_kar"
PA_ProneIronAnims(3)="prone_slowcrawlR_kar"
PA_ProneIronAnims(4)="prone_slowcrawlL_kar"
PA_ProneIronAnims(5)="prone_slowcrawlR_kar"
PA_ProneIronAnims(6)="prone_slowcrawlB_kar"
PA_ProneIronAnims(7)="prone_slowcrawlB_kar"
PA_WalkAnims(0)="WalkF_Kar"
PA_WalkAnims(1)="WalkB_Kar"
PA_WalkAnims(2)="walkL_Kar"
PA_WalkAnims(3)="WalkR_Kar"
PA_WalkIronAnims(0)="WalkF_iron_Kar"
PA_WalkIronAnims(1)="WalkB_iron_Kar"
PA_WalkIronAnims(2)="walkL_iron_Kar"
PA_WalkIronAnims(3)="walkR_iron_kar"
PA_SprintAnims(0)="SprintF_Kar"
PA_SprintAnims(1)="SprintF_Kar"
PA_SprintAnims(2)="SprintF_Kar"
PA_SprintAnims(3)="SprintF_Kar"
PA_LimpAnims(0)="stand_limpFhip_kar"
PA_LimpAnims(1)="stand_limpBhip_kar"
PA_LimpAnims(2)="stand_limpLhip_kar"
PA_LimpAnims(3)="stand_limpRhip_kar"
PA_LimpAnims(4)="stand_limpFLhip_kar"
PA_LimpAnims(5)="stand_limpFRhip_kar"
PA_LimpAnims(6)="stand_limpBLhip_kar"
PA_LimpAnims(7)="stand_limpBRhip_kar"
PA_LimpIronAnims(0)="stand_limpFiron_kar"
PA_LimpIronAnims(1)="stand_limpBiron_kar"
PA_LimpIronAnims(2)="stand_limpLiron_kar"
PA_LimpIronAnims(3)="stand_limpRiron_kar"
PA_LimpIronAnims(4)="stand_limpFLiron_kar"
PA_LimpIronAnims(5)="stand_limpFRiron_kar"
PA_LimpIronAnims(6)="stand_limpBLiron_kar"
PA_LimpIronAnims(7)="stand_limpBRiron_kar"
PA_MoveHoldBayo(0)="stand_jogFhold_bayo"
PA_MoveHoldBayo(1)="stand_jogBhold_bayo"
PA_MoveHoldBayo(2)="stand_jogLhold_bayo"
PA_MoveHoldBayo(3)="stand_jogRhold_bayo"
PA_MoveHoldBayo(4)="stand_jogfLhold_bayo"
PA_MoveHoldBayo(5)="stand_jogFRhold_bayo"
PA_MoveHoldBayo(6)="stand_jogBLhold_bayo"
PA_MoveHoldBayo(7)="stand_jogBRhold_bayo"
PA_MoveHoldBash(0)="stand_jogFholdbash_kar"
PA_MoveHoldBash(1)="stand_jogBholdbash_kar"
PA_MoveHoldBash(2)="stand_jogLholdbash_kar"
PA_MoveHoldBash(3)="stand_jogRholdbash_kar"
PA_MoveHoldBash(4)="stand_jogfLholdbash_kar"
PA_MoveHoldBash(5)="stand_jogFRholdbash_kar"
PA_MoveHoldBash(6)="stand_jogBLholdbash_kar"
PA_MoveHoldBash(7)="stand_jogBRholdbash_kar"
PA_WalkHoldBayo(0)="stand_walkFhold_bayo"
PA_WalkHoldBayo(1)="stand_walkBhold_bayo"
PA_WalkHoldBayo(2)="stand_walkLhold_bayo"
PA_WalkHoldBayo(3)="stand_walkRhold_bayo"
PA_WalkHoldBayo(4)="stand_walkfLhold_bayo"
PA_WalkHoldBayo(5)="stand_walkFRhold_bayo"
PA_WalkHoldBayo(6)="stand_walkBLhold_bayo"
PA_WalkHoldBayo(7)="stand_walkBRhold_bayo"
PA_WalkHoldBash(0)="stand_walkFholdbash_kar"
PA_WalkHoldBash(1)="stand_walkBholdbash_kar"
PA_WalkHoldBash(2)="stand_walkLholdbash_kar"
PA_WalkHoldBash(3)="stand_walkRholdbash_kar"
PA_WalkHoldBash(4)="stand_walkfLholdbash_kar"
PA_WalkHoldBash(5)="stand_walkFRholdbash_kar"
PA_WalkHoldBash(6)="stand_walkBLholdbash_kar"
PA_WalkHoldBash(7)="stand_walkBRholdbash_kar"
PA_CrouchHoldBayo(0)="crouch_walkFhold_bayo"
PA_CrouchHoldBayo(1)="crouch_walkBhold_bayo"
PA_CrouchHoldBayo(2)="crouch_walkLhold_bayo"
PA_CrouchHoldBayo(3)="crouch_walkRhold_bayo"
PA_CrouchHoldBayo(4)="crouch_walkfLhold_bayo"
PA_CrouchHoldBayo(5)="crouch_walkFRhold_bayo"
PA_CrouchHoldBayo(6)="crouch_walkBLhold_bayo"
PA_CrouchHoldBayo(7)="crouch_walkBRhold_bayo"
PA_CrouchHoldBash(0)="crouch_walkFholdbash_kar"
PA_CrouchHoldBash(1)="crouch_walkBholdbash_kar"
PA_CrouchHoldBash(2)="crouch_walkLholdbash_kar"
PA_CrouchHoldBash(3)="crouch_walkRholdbash_kar"
PA_CrouchHoldBash(4)="crouch_walkfLholdbash_kar"
PA_CrouchHoldBash(5)="crouch_walkFRholdbash_kar"
PA_CrouchHoldBash(6)="crouch_walkBLholdbash_kar"
PA_CrouchHoldBash(7)="crouch_walkBRholdbash_kar"
PA_SprintHoldBayo(0)="stand_sprintFhold_bayo"
PA_SprintHoldBayo(1)="stand_sprintBhold_bayo"
PA_SprintHoldBayo(2)="stand_sprintLhold_bayo"
PA_SprintHoldBayo(3)="stand_sprintRhold_bayo"
PA_SprintHoldBayo(4)="stand_sprintfLhold_bayo"
PA_SprintHoldBayo(5)="stand_sprintFRhold_bayo"
PA_SprintHoldBayo(6)="stand_sprintBLhold_bayo"
PA_SprintHoldBayo(7)="stand_sprintBRhold_bayo"
PA_SprintHoldBash(0)="stand_sprintFholdbash_kar"
PA_SprintHoldBash(1)="stand_sprintBholdbash_kar"
PA_SprintHoldBash(2)="stand_sprintLholdbash_kar"
PA_SprintHoldBash(3)="stand_sprintRholdbash_kar"
PA_SprintHoldBash(4)="stand_sprintfLholdbash_kar"
PA_SprintHoldBash(5)="stand_sprintFRholdbash_kar"
PA_SprintHoldBash(6)="stand_sprintBLholdbash_kar"
PA_SprintHoldBash(7)="stand_sprintBRholdbash_kar"
PA_SprintCrouchHoldBayo(0)="crouch_sprintFhold_bayo"
PA_SprintCrouchHoldBayo(1)="crouch_sprintBhold_bayo"
PA_SprintCrouchHoldBayo(2)="crouch_sprintLhold_bayo"
PA_SprintCrouchHoldBayo(3)="crouch_sprintRhold_bayo"
PA_SprintCrouchHoldBayo(4)="crouch_sprintfLhold_bayo"
PA_SprintCrouchHoldBayo(5)="crouch_sprintFRhold_bayo"
PA_SprintCrouchHoldBayo(6)="crouch_sprintBLhold_bayo"
PA_SprintCrouchHoldBayo(7)="crouch_sprintBRhold_bayo"
PA_SprintCrouchHoldBash(0)="crouch_sprintFholdbash_kar"
PA_SprintCrouchHoldBash(1)="crouch_sprintBholdbash_kar"
PA_SprintCrouchHoldBash(2)="crouch_sprintLholdbash_kar"
PA_SprintCrouchHoldBash(3)="crouch_sprintRholdbash_kar"
PA_SprintCrouchHoldBash(4)="crouch_sprintfLholdbash_kar"
PA_SprintCrouchHoldBash(5)="crouch_sprintFRholdbash_kar"
PA_SprintCrouchHoldBash(6)="crouch_sprintBLholdbash_kar"
PA_SprintCrouchHoldBash(7)="crouch_sprintBRholdbash_kar"
PA_TurnRightAnim="TurnR_kar"
PA_TurnLeftAnim="TurnL_kar"
PA_TurnIronRightAnim="TurnR_iron_kar"
PA_TurnIronLeftAnim="TurnL_iron_kar"
PA_CrouchTurnIronRightAnim="crouch_turnRiron_kar"
PA_CrouchTurnIronLeftAnim="crouch_turnRiron_kar"
PA_ProneTurnRightAnim="prone_turnR_kar"
PA_ProneTurnLeftAnim="prone_turnL_kar"
PA_StandToProneAnim="stand_prone_Kar"
PA_CrouchToProneAnim="crouch_prone_Kar"
PA_ProneToStandAnim="prone_stand_Kar"
PA_ProneToCrouchAnim="prone_crouch_Kar"
PA_CrouchTurnRightAnim="Crouch_turnR_kar"
PA_CrouchTurnLeftAnim="Crouch_turnL_kar"
PA_IdleCrouchAnim="Ch_Kar"
PA_IdleRestAnim="idle_kar"
PA_IdleWeaponAnim="idle_kar"
PA_IdleIronRestAnim="idle_iron_kar"
PA_IdleIronWeaponAnim="idle_iron_kar"
PA_IdleProneAnim="prone_idle_Kar"
PA_IdleBayoHold="stand_idlehold_bayo"
PA_IdleCrouchBayoHold="crouch_idlehold_bayo"
PA_IdleProneBayoHold="prone_idlehold_bayo"
PA_IdleBashHold="stand_idleholdbash_kar"
PA_IdleCrouchBashHold="crouch_idleholdbash_kar"
PA_IdleProneBashHold="prone_idlehold_bayo"
PA_ReloadAnim="reload_kar"
PA_ProneReloadAnim="prone_reload_kar"
PA_StandBoltActionAnim="stand_bolthip_kar"
PA_StandIronBoltActionAnim="stand_boltiron_kar"
PA_CrouchBoltActionAnim="crouch_bolt_kar"
PA_CrouchIronBoltActionAnim="crouch_boltiron_kar"
PA_ProneBoltActionAnim="prone_bolt_kar"
PA_Fire="bolt_kar"
PA_IronFire="bolt_iron_kar"
PA_CrouchFire="crouch_aimed_kar"
PA_CrouchIronFire="crouch_shootiron_kar"
PA_ProneFire="prone_bolt_kar"
PA_FireLastShot="aimed_kar"
PA_IronFireLastShot="iron_aimed_kar"
PA_CrouchFireLastShot="crouch_aimed_kar"
PA_ProneFireLastShot="prone_aimed_kar"
PA_HitFAnim="hitF_rifle"
PA_HitBAnim="hitB_rifle"
PA_HitLAnim="hitL_rifle"
PA_HitRAnim="hitR_rifle"
PA_HitLLegAnim="hitL_leg_rifle"
PA_HitRLegAnim="hitR_leg_rifle"
PA_CrouchHitUpAnim="ch_lowerhit_kar"
PA_CrouchHitDownAnim="ch_upperhit_kar"
PA_ProneHitAnim="prone_hit_kar"
PA_AirStillAnim="jump_mid_kar"
PA_AirAnims(0)="jumpF_mid_kar"
PA_AirAnims(1)="jumpB_mid_kar"
PA_AirAnims(2)="jumpL_mid_kar"
PA_AirAnims(3)="jumpR_mid_kar"
PA_TakeoffStillAnim="jump_takeoff_kar"
PA_TakeoffAnims(0)="jumpF_takeoff_kar"
PA_TakeoffAnims(1)="jumpB_takeoff_kar"
PA_TakeoffAnims(2)="jumpL_takeoff_kar"
PA_TakeoffAnims(3)="jumpR_takeoff_kar"
PA_LandAnims(0)="jumpF_land_kar"
PA_LandAnims(1)="jumpB_land_kar"
PA_LandAnims(2)="jumpL_land_kar"
PA_LandAnims(3)="jumpR_land_kar"
PA_DodgeAnims(0)="jumpF_mid_kar"
PA_DodgeAnims(1)="jumpB_mid_kar"
PA_DodgeAnims(2)="jumpL_mid_kar"
PA_DodgeAnims(3)="jumpR_mid_kar"
MenuDescription="Description unavailable."
bRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=150.000000
LightRadius=4.000000
LightPeriod=3
bUseCollisionStaticMesh=True
}
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Creation time: Fri 13-10-2023 03:18:52.910 - Created with
UnCodeX