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ROEngine.RORoundOverMsg

Extends
LocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- ROEngine.RORoundOverMsg

Variables Summary
SoundAlliesLosesSound
SoundAlliesWinsSound
SoundAxisLosesSound
SoundAxisWinsSound
Messages
stringAlliesWins
stringAxisWins
stringNoDecisiveOutcome
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

AlliesLosesSound Source code

var Sound AlliesLosesSound;

AlliesWinsSound Source code

var Sound AlliesWinsSound;

AxisLosesSound Source code

var Sound AxisLosesSound;

AxisWinsSound Source code

var Sound AxisWinsSound;

Messages

AlliesWins Source code

var(Messages) localized string AlliesWins;

AxisWins Source code

var(Messages) localized string AxisWins;

NoDecisiveOutcome Source code

var(Messages) localized string NoDecisiveOutcome;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     AxisWins="The Axis Forces Win The Battle!"
     AlliesWins="The Allied Forces Win The Battle!"
     NoDecisiveOutcome="No Decisive Victory"
     Lifetime=5
     PosY=0.500000
     FontSize=1
}

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Creation time: Fri 13-10-2023 03:18:52.143 - Created with UnCodeX