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ROEngine.RORosterEntry

Extends
RosterEntry
Modifiers
dependsOn ( xUtil ) transient

Core.Object
|   
+-- UnrealGame.RosterEntry
   |   
   +-- ROEngine.RORosterEntry

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
RORosterEntry
xUtil.PlayerRecordPlrProfile
Inherited Variables from UnrealGame.RosterEntry
Accuracy, Aggressiveness, bJumpy, bTaken, CombatStyle, FavoriteWeapon, Jumpiness, ModifiedPlayerName, Orders, PawnClass, PawnClassName, PlayerName, ReactionTime, StrafingAbility, Tactics, VoiceTypeName
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from UnrealGame.RosterEntry
EOrders
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionRORosterEntry CreateRosterEntry (int prIdx))
functionRORosterEntry CreateRosterEntryCharacter (string CharName))
function InitBot (Bot B))
function PrecacheRosterFor (UnrealTeamInfo T))
Inherited Functions from UnrealGame.RosterEntry
Init, InitBot, NoRecommendation, PrecacheRosterFor, RecommendAttack, RecommendDefense, RecommendFreelance, RecommendSupport, SetOrders
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

RORosterEntry

PlrProfile Source code

var(RORosterEntry) xUtil.PlayerRecord PlrProfile;


Functions Detail

CreateRosterEntry Source code

static function RORosterEntry CreateRosterEntry ( int prIdx) )

CreateRosterEntryCharacter Source code

static function RORosterEntry CreateRosterEntryCharacter ( string CharName) )

InitBot Source code

function InitBot ( Bot B) )

PrecacheRosterFor Source code

function PrecacheRosterFor ( UnrealTeamInfo T) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:52.139 - Created with UnCodeX