Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- ROEngine.ROStringMessage | +-- ROEngine.ROCriticalMessage | +-- ROEngine.ROResupplyMessage
Variables Summary | |
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string | BeenResupplied |
string | ResuppliedGunner |
Inherited Variables from ROEngine.ROCriticalMessage |
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altIconID, bQuickFade, errorIconID, iconID, iconTexture, maxMessagesOnScreen, maxMessageWidth, quickFadeTime, TextAlpha, timePerCharacter |
Functions Summary | ||
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![]() | int | getIconID (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) |
![]() | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
Inherited Functions from ROEngine.ROCriticalMessage |
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getIconID, RenderComplexMessageExtra |
Inherited Functions from ROEngine.ROStringMessage |
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AssembleString |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ResuppliedGunner="Successfully resupplied " BeenResupplied="You have received ammo from " iconID=4 altIconID=5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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