- Extends
- ROCriticalMessage
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- ROEngine.ROStringMessage
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+-- ROEngine.ROCriticalMessage
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+-- ROEngine.ROArtilleryMsg
Messages
var(Messages) localized string InvalidTarget;
var(Messages) localized string NoArtyAvailable;
var(Messages) localized string NoCoords;
var(Messages) localized string OutOfStrikes;
var(Messages) localized string RequestStrike;
var(Messages) localized string SavedPosition;
var(Messages) localized string StrikeConfirmed;
var(Messages) localized string StrikeDenied;
var(Messages) localized string StrikesRemaining;
var(Messages) localized string TryAgainLater;
var(Messages) localized string TryAgainSoon;
defaultproperties
{
SavedPosition="Artillery Position Saved"
RequestStrike="This is Platoon Commander Requesting Artillery Strike"
StrikeDenied="This is Headquarters Artillery Strike Denied"
StrikeConfirmed="This is Headquarters Artillery Strike Confirmed"
NoCoords="No Coordinates Selected Yet!"
InvalidTarget="Not a Valid Artillery Target!"
OutOfStrikes="Your Artillery Strikes for This Mission Are Exhausted"
TryAgainLater="We Cannot Spare Another Fire Mission So Soon!"
TryAgainSoon="Another Fire Mission Will Be Available Soon"
StrikesRemaining="Remaining"
NoArtyAvailable="No Artillery Support Available"
iconID=6
}
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Creation time: Fri 13-10-2023 03:18:51.125 - Created with
UnCodeX