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ROEngine.ROArtilleryMsg

Extends
ROCriticalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- ROEngine.ROStringMessage
            |   
            +-- ROEngine.ROCriticalMessage
               |   
               +-- ROEngine.ROArtilleryMsg

Variables Summary
Messages
stringInvalidTarget
stringNoArtyAvailable
stringNoCoords
stringOutOfStrikes
stringRequestStrike
stringSavedPosition
stringStrikeConfirmed
stringStrikeDenied
stringStrikesRemaining
stringTryAgainLater
stringTryAgainSoon
Inherited Variables from ROEngine.ROCriticalMessage
altIconID, bQuickFade, errorIconID, iconID, iconTexture, maxMessagesOnScreen, maxMessageWidth, quickFadeTime, TextAlpha, timePerCharacter

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from ROEngine.ROCriticalMessage
getIconID, RenderComplexMessageExtra
Inherited Functions from ROEngine.ROStringMessage
AssembleString


Variables Detail

Messages

InvalidTarget Source code

var(Messages) localized string InvalidTarget;

NoArtyAvailable Source code

var(Messages) localized string NoArtyAvailable;

NoCoords Source code

var(Messages) localized string NoCoords;

OutOfStrikes Source code

var(Messages) localized string OutOfStrikes;

RequestStrike Source code

var(Messages) localized string RequestStrike;

SavedPosition Source code

var(Messages) localized string SavedPosition;

StrikeConfirmed Source code

var(Messages) localized string StrikeConfirmed;

StrikeDenied Source code

var(Messages) localized string StrikeDenied;

StrikesRemaining Source code

var(Messages) localized string StrikesRemaining;

TryAgainLater Source code

var(Messages) localized string TryAgainLater;

TryAgainSoon Source code

var(Messages) localized string TryAgainSoon;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     SavedPosition="Artillery Position Saved"
     RequestStrike="This is Platoon Commander Requesting Artillery Strike"
     StrikeDenied="This is Headquarters Artillery Strike Denied"
     StrikeConfirmed="This is Headquarters Artillery Strike Confirmed"
     NoCoords="No Coordinates Selected Yet!"
     InvalidTarget="Not a Valid Artillery Target!"
     OutOfStrikes="Your Artillery Strikes for This Mission Are Exhausted"
     TryAgainLater="We Cannot Spare Another Fire Mission So Soon!"
     TryAgainSoon="Another Fire Mission Will Be Available Soon"
     StrikesRemaining="Remaining"
     NoArtyAvailable="No Artillery Support Available"
     iconID=6
}

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Creation time: Fri 13-10-2023 03:18:51.125 - Created with UnCodeX