| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- KFMod.KFMeleeFire
|
+-- KFMod.WeldFire
|
+-- KFStoryGame.PawnWeldFire
| Variables Summary | |
|---|---|
| array<class<Actor>> | ValidWeldTypes |
| Inherited Variables from KFMod.WeldFire |
|---|
| CantWeldTargetMessage, FailTime, LastHitActor, maxAdditionalDamage, NoWeldTargetMessage |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | Actor | GetWeldTarget ())) |
![]() | bool | IsValidWeldTarget (actor HitActor)) |
![]() | Timer ())) | |
| Inherited Functions from KFMod.WeldFire |
|---|
| AllowFire, GetDoor, PlayFiring, Timer |
| Inherited Functions from KFMod.KFMeleeFire |
|---|
| DoFireEffect, GetFireSpeed, ImpactShakeView, ModeDoFire, PostBeginPlay, PreloadAssets, ResetRate, ShakeView, SlowDown, SpeedUp, Timer, UnloadAssets |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
GetWeldTarget Source code
IsValidWeldTarget Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
ValidWeldTypes(0)=Class'KFMod.KFDoorMover'
ValidWeldTypes(1)=Class'KFStoryGame.KF_StoryNPC_Static'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||