Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- KFMod.KFMeleeFire | +-- KFMod.WeldFire | +-- KFStoryGame.PawnWeldFire
Variables Summary | |
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array<class<Actor>> | ValidWeldTypes |
Inherited Variables from KFMod.WeldFire |
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CantWeldTargetMessage, FailTime, LastHitActor, maxAdditionalDamage, NoWeldTargetMessage |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | Actor | GetWeldTarget ())) |
![]() | bool | IsValidWeldTarget (actor HitActor)) |
![]() | Timer ())) |
Inherited Functions from KFMod.WeldFire |
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AllowFire, GetDoor, PlayFiring, Timer |
Inherited Functions from KFMod.KFMeleeFire |
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DoFireEffect, GetFireSpeed, ImpactShakeView, ModeDoFire, PostBeginPlay, PreloadAssets, ResetRate, ShakeView, SlowDown, SpeedUp, Timer, UnloadAssets |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ValidWeldTypes(0)=Class'KFMod.KFDoorMover' ValidWeldTypes(1)=Class'KFStoryGame.KF_StoryNPC_Static' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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