| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- KFStoryGame.KF_StoryInventoryPickup
|
+-- KFStoryGame.Pickup_MaintenanceKeyCard
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
|---|
| AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
MaxHeldCopies=1
CarriedMaterial=Texture'KF_Swansong_Tex.Icons.Keycard_Icon_64'
GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm'
bRender1PMesh=False
bRenderIconThroughWalls=False
InventoryType=Class'KFStoryGame.Inv_MaintenanceKeyCard'
StaticMesh=StaticMesh'KF_Swansong_SM.Metro.SM_Keycard'
bOrientOnSlope=True
PrePivot=(Z=25.000000)
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
CollisionRadius=25.000000
CollisionHeight=25.000000
MessageClass=Class'KFStoryGame.Msg_MaintenanceKeyCardNotification'
}
|
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