| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- ROEngine.BaseObjectiveAction
|
+-- KFStoryGame.KF_ObjectiveAction
|
+-- KFStoryGame.ObjAction_Random
| Variables Summary | |
|---|---|
| int | RandIdx |
| Actions | |
| float | PriorityBias |
| array<SRandomAction> | RandomActions |
| Inherited Variables from KFStoryGame.KF_ObjectiveAction |
|---|
| bActive, ObjOwner |
| Inherited Variables from ROEngine.BaseObjectiveAction |
|---|
| ActionType, ObjectiveName |
| Structures Summary | ||
|---|---|---|
| SRandomAction Action, Priority | ||
| Functions Summary | ||
|---|---|---|
![]() | AssignRandomAction (Controller ActionInstigator)) | |
![]() | ExecuteAction (Controller ActionInstigator)) | |
![]() | Reset ())) | |
![]() | SwapAction (KF_ObjectiveAction SwapAction)) | |
| Inherited Functions from KFStoryGame.KF_ObjectiveAction |
|---|
| ActionActivated, ActionDeActivated, GetObjOwner, IsValidActionFor, Reset, SetObjOwner |
| Inherited Functions from ROEngine.BaseObjectiveAction |
|---|
| ActionActivated, ActionDeActivated, ExecuteAction, GetNextEditorObj, GetTargetObj, SetObjOwner |
| Variables Detail |
|---|
| Structures Detail |
|---|
var(ObjAction_Random) editinlineuse KF_ObjectiveAction Action;};
var(ObjAction_Random) int Priority;
| Functions Detail |
|---|
AssignRandomAction Source code
ExecuteAction Source code
Reset Source code
SwapAction Source code| Defaultproperties |
|---|
defaultproperties
{
PriorityBias=0.500000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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