| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFMeleeGun
|
+-- KFMod.Welder
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+-- KFStoryGame.KF_PawnWelder
| Variables Summary |
|---|
| Inherited Variables from KFMod.Welder |
|---|
| AmmoRegenCount, AmmoRegenRate, BackColor, bJustStarted, bNoTarget, FireModeArray, LastWeldingMessageTime, NameColor, NameFont, ScreenWeldPercent, ScriptedScreen, ScriptedScreenBack, ShadedScreen, SmallNameFont, WeldingMessageDelay |
| Inherited Variables from KFMod.KFMeleeGun |
|---|
| bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
| Functions Summary | ||
|---|---|---|
![]() | Tick (float dt)) | |
| Inherited Functions from KFMod.Welder |
|---|
| BestMode, ChargeBar, Destroyed, InitMaterials, PostBeginPlay, PreTravelCleanUp, RateSelf, RenderTexture, Tick |
| Inherited Functions from KFMod.KFMeleeGun |
|---|
| BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
| Functions Detail |
|---|
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
FireModeClass(0)=Class'KFStoryGame.PawnWeldFire'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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