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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Welder | +-- KFStoryGame.KF_PawnWelder
Variables Summary |
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Inherited Variables from KFMod.Welder |
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AmmoRegenCount, AmmoRegenRate, BackColor, bJustStarted, bNoTarget, FireModeArray, LastWeldingMessageTime, NameColor, NameFont, ScreenWeldPercent, ScriptedScreen, ScriptedScreenBack, ShadedScreen, SmallNameFont, WeldingMessageDelay |
Inherited Variables from KFMod.KFMeleeGun |
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bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Functions Summary | ||
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![]() | Tick (float dt)) |
Inherited Functions from KFMod.Welder |
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BestMode, ChargeBar, Destroyed, InitMaterials, PostBeginPlay, PreTravelCleanUp, RateSelf, RenderTexture, Tick |
Inherited Functions from KFMod.KFMeleeGun |
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BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Functions Detail |
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Defaultproperties |
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defaultproperties { FireModeClass(0)=Class'KFStoryGame.PawnWeldFire' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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