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KFStoryGame.KF_PawnWelder

Extends
Welder

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFMeleeGun
                  |   
                  +-- KFMod.Welder
                     |   
                     +-- KFStoryGame.KF_PawnWelder

Variables Summary
Inherited Variables from KFMod.Welder
AmmoRegenCount, AmmoRegenRate, BackColor, bJustStarted, bNoTarget, FireModeArray, LastWeldingMessageTime, NameColor, NameFont, ScreenWeldPercent, ScriptedScreen, ScriptedScreenBack, ShadedScreen, SmallNameFont, WeldingMessageDelay
Inherited Variables from KFMod.KFMeleeGun
bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange

Functions Summary
function Tick (float dt))
Inherited Functions from KFMod.Welder
BestMode, ChargeBar, Destroyed, InitMaterials, PostBeginPlay, PreTravelCleanUp, RateSelf, RenderTexture, Tick
Inherited Functions from KFMod.KFMeleeGun
BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets


Functions Detail

Tick Source code

simulated function Tick ( float dt) )


Defaultproperties

defaultproperties
{
     FireModeClass(0)=Class'KFStoryGame.PawnWeldFire'
}

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Creation time: Fri 13-10-2023 03:18:47.998 - Created with UnCodeX