Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
/* a welder that can be used on human pawns to heal them */ class KF_PawnWelder extends Welder; #exec OBJ LOAD FILE=KF_Weapons_Trip_T.utx simulated function Tick(float dt) { local KF_BreakerBoxNPC Breaker; Super.Tick(dt); if(WeldFire(FireMode[FireModeArray]).LastHitActor != none) { Breaker = KF_BreakerBoxNPC(WeldFire(FireMode[FireModeArray]).LastHitActor); if(Breaker != none) { ScreenWeldPercent = (Breaker.Health / Breaker.HealthMax) * 100; } } } defaultproperties { FireModeClass(0)=Class'KFStoryGame.PawnWeldFire' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |