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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- ROEngine.BaseKFWeaponAttachment | +-- KFMod.KFWeaponAttachment | +-- KFMod.KFMeleeAttachment | +-- KFStoryGame.Dummy_JoggingAttachment
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponAttachment |
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Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
Defaultproperties |
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defaultproperties { MovementAnims(0)="JogF_Pipe" MovementAnims(1)="JogB_Pipe" MovementAnims(2)="JogL_Pipe" MovementAnims(3)="JogR_Pipe" TurnLeftAnim="TurnL_Pipe" TurnRightAnim="TurnR_Pipe" CrouchAnims(0)="CHwalkF_Pipe" CrouchAnims(1)="CHwalkB_Pipe" CrouchAnims(2)="CHwalkL_Pipe" CrouchAnims(3)="CHwalkR_Pipe" CrouchTurnRightAnim="CH_TurnR_Pipe" CrouchTurnLeftAnim="CH_TurnL_Pipe" IdleCrouchAnim="CHIdle_Pipe" IdleWeaponAnim="Idle_Pipe" IdleRestAnim="Idle_Pipe" IdleChatAnim="Idle_Pipe" IdleHeavyAnim="Idle_Pipe" IdleRifleAnim="Idle_Pipe" FireAnims(0)="Attack1_Pipe" FireAnims(1)="Attack2_Pipe" FireAnims(2)="Attack3_Pipe" FireAnims(3)="Attack4_Pipe" FireAltAnims(0)="Attack1_Pipe" FireAltAnims(1)="Attack2_Pipe" FireAltAnims(2)="Attack3_Pipe" FireAltAnims(3)="Attack4_Pipe" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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