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//============================================================================= // ZombieHusk //============================================================================= // Husk burned up fire projectile launching zed pawn class //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class ZombieHuskBase extends KFMonster abstract; var float NextFireProjectileTime; // Track when we will fire again var() float ProjectileFireInterval; // How often to fire the fire projectile var() float BurnDamageScale; // How much to reduce fire damage for the Husk //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { ProjectileFireInterval=5.500000 BurnDamageScale=0.250000 MeleeAnims(0)="Strike" MeleeAnims(1)="Strike" MeleeAnims(2)="Strike" BleedOutDuration=6.000000 ZapThreshold=0.750000 bHarpoonToBodyStuns=False ZombieFlag=1 MeleeDamage=15 damageForce=70000 bFatAss=True KFRagdollName="Burns_Trip" Intelligence=BRAINS_Mammal bCanDistanceAttackDoors=True bUseExtendedCollision=True ColOffset=(Z=36.000000) ColRadius=30.000000 ColHeight=33.000000 SeveredArmAttachScale=0.900000 SeveredLegAttachScale=0.900000 SeveredHeadAttachScale=0.900000 PlayerCountHealthScale=0.100000 OnlineHeadshotOffset=(X=20.000000,Z=55.000000) HeadHealth=200.000000 PlayerNumHeadHealthScale=0.050000 AmmunitionClass=Class'KFMod.BZombieAmmo' ScoringValue=17 IdleHeavyAnim="Idle" IdleRifleAnim="Idle" MeleeRange=30.000000 GroundSpeed=115.000000 WaterSpeed=102.000000 HealthMax=600.000000 Health=600 HeadHeight=1.000000 HeadScale=1.500000 AmbientSoundScaling=8.000000 MenuName="Husk" MovementAnims(0)="WalkF" MovementAnims(1)="WalkB" MovementAnims(2)="WalkL" MovementAnims(3)="WalkR" WalkAnims(1)="WalkB" WalkAnims(2)="WalkL" WalkAnims(3)="WalkR" IdleCrouchAnim="Idle" IdleWeaponAnim="Idle" IdleRestAnim="Idle" DrawScale=1.400000 PrePivot=(Z=22.000000) Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr' SoundVolume=200 Mass=400.000000 RotationRate=(Yaw=45000,Roll=0) } |
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