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KFMod.ZEDGunFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.ZEDGunFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
functionfloat MaxRange ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

MaxRange Source code

function float MaxRange ( ) )


Defaultproperties

defaultproperties
{
     RecoilRate=0.100000
     maxVerticalRecoilAngle=350
     maxHorizontalRecoilAngle=200
     FireAimedAnim="Fire_Iron"
     FireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Primary_M"
     StereoFireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Primary_S"
     NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire"
     ProjPerFire=1
     ProjSpawnOffset=(X=50.000000,Y=18.000000,Z=-14.500000)
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.200000
     AmmoClass=Class'KFMod.ZEDGunAmmo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=3.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'KFMod.ZEDGunProjectile'
     BotRefireRate=0.250000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stZEDGunPrimary'
     aimerror=42.000000
     Spread=0.017500
}

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Creation time: Fri 13-10-2023 03:18:57.872 - Created with UnCodeX