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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.ZEDGunFire
Variables Summary |
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Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | float | MaxRange ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { RecoilRate=0.100000 maxVerticalRecoilAngle=350 maxHorizontalRecoilAngle=200 FireAimedAnim="Fire_Iron" FireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Primary_M" StereoFireSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Primary_S" NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire" ProjPerFire=1 ProjSpawnOffset=(X=50.000000,Y=18.000000,Z=-14.500000) TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.200000 AmmoClass=Class'KFMod.ZEDGunAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 ProjectileClass=Class'KFMod.ZEDGunProjectile' BotRefireRate=0.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stZEDGunPrimary' aimerror=42.000000 Spread=0.017500 } |
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