Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.WelderAttachment

Extends
KFMeleeAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.KFMeleeAttachment
                  |   
                  +-- KFMod.WelderAttachment

Variables Summary
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]

Functions Summary
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight


Defaultproperties

defaultproperties
{
     MovementAnims(0)="JogF_Syringe"
     MovementAnims(1)="JogB_Syringe"
     MovementAnims(2)="JogL_Syringe"
     MovementAnims(3)="JogR_Syringe"
     TurnLeftAnim="TurnL_Syringe"
     TurnRightAnim="TurnR_Syringe"
     CrouchAnims(0)="CHwalkF_Syringe"
     CrouchAnims(1)="CHwalkB_Syringe"
     CrouchAnims(2)="CHwalkL_Syringe"
     CrouchAnims(3)="CHwalkR_Syringe"
     CrouchTurnRightAnim="CH_TurnR_Syringe"
     CrouchTurnLeftAnim="CH_TurnL_Syringe"
     IdleCrouchAnim="CHIdle_Syringe"
     IdleWeaponAnim="Idle_Syringe"
     IdleRestAnim="Idle_Syringe"
     IdleChatAnim="Idle_Syringe"
     IdleHeavyAnim="Idle_Syringe"
     IdleRifleAnim="Idle_Syringe"
     FireAnims(0)="Weld_Welder"
     FireAnims(1)="Weld_Welder"
     FireAnims(2)="Weld_Welder"
     FireAnims(3)="Weld_Welder"
     FireAltAnims(0)="Weld_Welder"
     FireAltAnims(1)="Weld_Welder"
     FireAltAnims(2)="Weld_Welder"
     FireAltAnims(3)="Weld_Welder"
     FireCrouchAnims(0)="CHWeld_Welder"
     FireCrouchAnims(1)="CHWeld_Welder"
     FireCrouchAnims(2)="CHWeld_Welder"
     FireCrouchAnims(3)="CHWeld_Welder"
     FireCrouchAltAnims(0)="CHWeld_Welder"
     FireCrouchAltAnims(1)="CHWeld_Welder"
     FireCrouchAltAnims(2)="CHWeld_Welder"
     FireCrouchAltAnims(3)="CHWeld_Welder"
     HitAnims(0)="HitF_Syringe"
     HitAnims(1)="HitB_Syringe"
     HitAnims(2)="HitL_Syringe"
     HitAnims(3)="HitR_Syringe"
     PostFireBlendStandAnim="Blend_Syringe"
     PostFireBlendCrouchAnim="CHBlend_Syringe"
     LightType=LT_Flicker
     LightEffect=LE_QuadraticNonIncidence
     LightHue=145
     LightSaturation=35
     LightBrightness=200.000000
     LightRadius=5.000000
     Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Welder_3rd'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:57.386 - Created with UnCodeX