| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.BullpupPickup
|
+-- KFMod.StunNadePickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'KFMod.StunNade'
PickupMessage="You got the Concussion Grenades"
StaticMesh=StaticMesh'PatchStatics.StunPickup'
CollisionRadius=10.000000
CollisionHeight=10.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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