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KFMod.StunProj

Extends
Grenade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Old2K4.Grenade
         |   
         +-- KFMod.StunProj

Variables Summary
StunProj
vectorOffsetMag
vectorOffsetRate
floatOffsetTime
vectorRotMag
vectorRotRate
floatRotTime
Inherited Variables from Old2K4.Grenade
bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExplosionDecalSnow, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function Destroyed ()))
function Explode (vector HitLocation, vector HitNormal))
function PostBeginPlay ()))
function ProcessTouch (actor Other, vector HitLocation ))
Inherited Functions from Old2K4.Grenade
BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Variables Detail

StunProj

OffsetMag Source code

var(StunProj) vector OffsetMag;

OffsetRate Source code

var(StunProj) vector OffsetRate;

OffsetTime Source code

var(StunProj) float OffsetTime;

RotMag Source code

var(StunProj) vector RotMag;

RotRate Source code

var(StunProj) vector RotRate;

RotTime Source code

var(StunProj) float RotTime;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ProcessTouch Source code

simulated function ProcessTouch ( actor Other, vector HitLocation ) )


Defaultproperties

defaultproperties
{
     RotMag=(X=100.000000,Y=100.000000,Z=100.000000)
     RotRate=(X=500.000000,Y=500.000000,Z=500.000000)
     RotTime=3.000000
     OffsetMag=(X=40.000000,Y=40.000000,Z=40.000000)
     OffsetRate=(X=500.000000,Y=500.000000,Z=500.000000)
     OffsetTime=3.000000
     DampenFactor=0.250000
     DampenFactorParallel=0.400000
     Speed=160.000000
     MaxSpeed=350.000000
     Damage=25.000000
     DamageRadius=350.000000
     MomentumTransfer=25000.000000
     MyDamageType=Class'KFMod.DamTypeStunNade'
     StaticMesh=StaticMesh'PatchStatics.StunProjectile'
     DrawScale=0.400000
     AmbientGlow=0
     bUnlit=False
}

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Creation time: Fri 13-10-2023 03:18:54.723 - Created with UnCodeX