| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Old2K4.Grenade
|
+-- KFMod.StunProj
| Variables Summary | |
|---|---|
| StunProj | |
| vector | OffsetMag |
| vector | OffsetRate |
| float | OffsetTime |
| vector | RotMag |
| vector | RotRate |
| float | RotTime |
| Inherited Variables from Old2K4.Grenade |
|---|
| bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | ProcessTouch (actor Other, vector HitLocation )) | |
| Inherited Functions from Old2K4.Grenade |
|---|
| BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
Explode Source code
PostBeginPlay Source code
ProcessTouch Source code| Defaultproperties |
|---|
defaultproperties
{
RotMag=(X=100.000000,Y=100.000000,Z=100.000000)
RotRate=(X=500.000000,Y=500.000000,Z=500.000000)
RotTime=3.000000
OffsetMag=(X=40.000000,Y=40.000000,Z=40.000000)
OffsetRate=(X=500.000000,Y=500.000000,Z=500.000000)
OffsetTime=3.000000
DampenFactor=0.250000
DampenFactorParallel=0.400000
Speed=160.000000
MaxSpeed=350.000000
Damage=25.000000
DamageRadius=350.000000
MomentumTransfer=25000.000000
MyDamageType=Class'KFMod.DamTypeStunNade'
StaticMesh=StaticMesh'PatchStatics.StunProjectile'
DrawScale=0.400000
AmbientGlow=0
bUnlit=False
}
|
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