Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Old2K4.Grenade | +-- KFMod.StunProj
Variables Summary | |
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StunProj | |
vector | OffsetMag |
vector | OffsetRate |
float | OffsetTime |
vector | RotMag |
vector | RotRate |
float | RotTime |
Inherited Variables from Old2K4.Grenade |
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bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail |
Functions Summary | ||
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![]() | Destroyed ())) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | PostBeginPlay ())) | |
![]() | ProcessTouch (actor Other, vector HitLocation )) |
Inherited Functions from Old2K4.Grenade |
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BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RotMag=(X=100.000000,Y=100.000000,Z=100.000000) RotRate=(X=500.000000,Y=500.000000,Z=500.000000) RotTime=3.000000 OffsetMag=(X=40.000000,Y=40.000000,Z=40.000000) OffsetRate=(X=500.000000,Y=500.000000,Z=500.000000) OffsetTime=3.000000 DampenFactor=0.250000 DampenFactorParallel=0.400000 Speed=160.000000 MaxSpeed=350.000000 Damage=25.000000 DamageRadius=350.000000 MomentumTransfer=25000.000000 MyDamageType=Class'KFMod.DamTypeStunNade' StaticMesh=StaticMesh'PatchStatics.StunProjectile' DrawScale=0.400000 AmbientGlow=0 bUnlit=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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