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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- ROEngine.ROBallisticProjectile | +-- KFMod.SPGrenadeProjectile
Constants Summary |
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Inherited Contants from ROEngine.ROBallisticProjectile |
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ScaleFactor, ScaleFactorInverse |
Variables Summary | |
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string | AmbientSoundRef |
bool | bDisintegrated |
bool | bHasExploded |
bool | bKillMomentum |
string | DisintegrateSoundRef |
float | ExplodeTimer |
class<Emitter> | ExplosionEmitterClass |
string | ExplosionSoundRef |
int | ImpactDamage |
class<DamageType> | ImpactDamageType |
string | ImpactSoundRef |
Emitter | SmokeTrail |
class<Emitter> | SmokeTrailEmitterClass |
string | StaticMeshRef |
SPGrenadeProjectile | |
float | ArmDistSquared |
float | DampenFactor |
float | DampenFactorParallel |
sound | DisintegrateSound |
sound | ExplosionSound |
vector | OffsetMag |
vector | OffsetRate |
float | OffsetTime |
vector | RotMag |
vector | RotRate |
float | RotTime |
vector | ShakeOffsetMag |
vector | ShakeOffsetRate |
float | ShakeOffsetTime |
vector | ShakeRotMag |
vector | ShakeRotRate |
float | ShakeRotTime |
Functions Summary | ||
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![]() | Destroyed ())) | |
![]() | Disintegrate (vector HitLocation, vector HitNormal)) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | Landed (vector HitNormal )) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | PreloadAssets ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) | |
![]() | ShakeView ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime )) | |
![]() | Timer ())) | |
![]() | bool | UnloadAssets ())) |
Inherited Functions from ROEngine.ROBallisticProjectile |
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HitWall, PostBeginPlay |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ShakeRotMag=(X=600.000000,Y=600.000000,Z=600.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=6.000000 ShakeOffsetMag=(X=5.000000,Y=10.000000,Z=5.000000) ShakeOffsetRate=(X=300.000000,Y=300.000000,Z=300.000000) ShakeOffsetTime=3.500000 RotMag=(X=700.000000,Y=700.000000,Z=700.000000) RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) RotTime=6.000000 OffsetMag=(X=5.000000,Y=10.000000,Z=7.000000) OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000) OffsetTime=3.500000 SmokeTrailEmitterClass=Class'KFMod.SPGrenadeTrail' ExplosionEmitterClass=Class'KFMod.SPGrenadeExplosion' ArmDistSquared=90000.000000 ImpactDamageType=Class'KFMod.DamTypeSPGrenadeImpact' ImpactDamage=200 ExplodeTimer=2.500000 DampenFactor=0.500000 DampenFactorParallel=0.800000 StaticMeshRef="KF_IJC_Summer_Weps.SPGrenade_proj" ExplosionSoundRef="KF_GrenadeSnd.Nade_Explode_1" DisintegrateSoundRef="Inf_Weapons.faust_explode_distant02" ImpactSoundRef="KF_GrenadeSnd.Nade_HitSurf" AmbientSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Loop" AmbientVolumeScale=2.000000 bTrueBallistics=False bInitialAcceleration=False Speed=1000.000000 MaxSpeed=1500.000000 TossZ=150.000000 Damage=325.000000 DamageRadius=350.000000 MomentumTransfer=75000.000000 MyDamageType=Class'KFMod.DamTypeSPGrenade' ExplosionDecal=Class'KFMod.KFScorchMark' LightType=LT_Steady LightHue=21 LightSaturation=64 LightBrightness=128.000000 LightRadius=4.000000 LightCone=16 DrawType=DT_StaticMesh bDynamicLight=True bNetTemporary=False bUpdateSimulatedPosition=True Physics=PHYS_Falling LifeSpan=10.000000 DrawScale=2.000000 bUnlit=False SoundVolume=255 SoundRadius=250.000000 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 bNetNotify=True bBlockHitPointTraces=False bBounce=True ForceRadius=300.000000 ForceScale=10.000000 } |
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