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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- ROEngine.ROBallisticProjectile
|
+-- KFMod.SPGrenadeProjectile
| Constants Summary |
|---|
| Inherited Contants from ROEngine.ROBallisticProjectile |
|---|
| ScaleFactor, ScaleFactorInverse |
| Variables Summary | |
|---|---|
| string | AmbientSoundRef |
| bool | bDisintegrated |
| bool | bHasExploded |
| bool | bKillMomentum |
| string | DisintegrateSoundRef |
| float | ExplodeTimer |
| class<Emitter> | ExplosionEmitterClass |
| string | ExplosionSoundRef |
| int | ImpactDamage |
| class<DamageType> | ImpactDamageType |
| string | ImpactSoundRef |
| Emitter | SmokeTrail |
| class<Emitter> | SmokeTrailEmitterClass |
| string | StaticMeshRef |
| SPGrenadeProjectile | |
| float | ArmDistSquared |
| float | DampenFactor |
| float | DampenFactorParallel |
| sound | DisintegrateSound |
| sound | ExplosionSound |
| vector | OffsetMag |
| vector | OffsetRate |
| float | OffsetTime |
| vector | RotMag |
| vector | RotRate |
| float | RotTime |
| vector | ShakeOffsetMag |
| vector | ShakeOffsetRate |
| float | ShakeOffsetTime |
| vector | ShakeRotMag |
| vector | ShakeRotRate |
| float | ShakeRotTime |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | Disintegrate (vector HitLocation, vector HitNormal)) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | Landed (vector HitNormal )) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | PreloadAssets ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) | |
![]() | ShakeView ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime )) | |
![]() | Timer ())) | |
![]() | bool | UnloadAssets ())) |
| Inherited Functions from ROEngine.ROBallisticProjectile |
|---|
| HitWall, PostBeginPlay |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
Disintegrate Source code
Explode Source code
HitWall Source code
HurtRadius Source code
Landed Source code
PostBeginPlay Source code
PostNetReceive Source code
PreloadAssets Source code
ProcessTouch Source code
ShakeView Source code
TakeDamage Source code
Tick Source code
Timer Source code
UnloadAssets Source code| Defaultproperties |
|---|
defaultproperties
{
ShakeRotMag=(X=600.000000,Y=600.000000,Z=600.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=6.000000
ShakeOffsetMag=(X=5.000000,Y=10.000000,Z=5.000000)
ShakeOffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
ShakeOffsetTime=3.500000
RotMag=(X=700.000000,Y=700.000000,Z=700.000000)
RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
RotTime=6.000000
OffsetMag=(X=5.000000,Y=10.000000,Z=7.000000)
OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
OffsetTime=3.500000
SmokeTrailEmitterClass=Class'KFMod.SPGrenadeTrail'
ExplosionEmitterClass=Class'KFMod.SPGrenadeExplosion'
ArmDistSquared=90000.000000
ImpactDamageType=Class'KFMod.DamTypeSPGrenadeImpact'
ImpactDamage=200
ExplodeTimer=2.500000
DampenFactor=0.500000
DampenFactorParallel=0.800000
StaticMeshRef="KF_IJC_Summer_Weps.SPGrenade_proj"
ExplosionSoundRef="KF_GrenadeSnd.Nade_Explode_1"
DisintegrateSoundRef="Inf_Weapons.faust_explode_distant02"
ImpactSoundRef="KF_GrenadeSnd.Nade_HitSurf"
AmbientSoundRef="KF_IJC_HalloweenSnd.KF_FlarePistol_Projectile_Loop"
AmbientVolumeScale=2.000000
bTrueBallistics=False
bInitialAcceleration=False
Speed=1000.000000
MaxSpeed=1500.000000
TossZ=150.000000
Damage=325.000000
DamageRadius=350.000000
MomentumTransfer=75000.000000
MyDamageType=Class'KFMod.DamTypeSPGrenade'
ExplosionDecal=Class'KFMod.KFScorchMark'
LightType=LT_Steady
LightHue=21
LightSaturation=64
LightBrightness=128.000000
LightRadius=4.000000
LightCone=16
DrawType=DT_StaticMesh
bDynamicLight=True
bNetTemporary=False
bUpdateSimulatedPosition=True
Physics=PHYS_Falling
LifeSpan=10.000000
DrawScale=2.000000
bUnlit=False
SoundVolume=255
SoundRadius=250.000000
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
bNetNotify=True
bBlockHitPointTraces=False
bBounce=True
ForceRadius=300.000000
ForceScale=10.000000
}
|
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