defaultproperties
{
KickMomentum=(X=-85.000000,Z=15.000000)
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim="Fire_Iron"
bRandomPitchFireSound=False
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
ProjPerFire=7
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnimRate=0.950000
FireSound=SoundGroup'KF_PumpSGSnd.SG_Fire'
NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire'
FireRate=0.965000
AmmoClass=Class'KFMod.ShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
ProjectileClass=Class'KFMod.ShotgunBullet'
BotRefireRate=1.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=1.000000
Spread=1125.000000
}
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