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KFMod.ShotgunFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.ShotgunFire

Direct Known Subclasses:

CamoShotgunFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Defaultproperties

defaultproperties
{
     KickMomentum=(X=-85.000000,Z=15.000000)
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=900
     FireAimedAnim="Fire_Iron"
     bRandomPitchFireSound=False
     StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
     ProjPerFire=7
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireAnimRate=0.950000
     FireSound=SoundGroup'KF_PumpSGSnd.SG_Fire'
     NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire'
     FireRate=0.965000
     AmmoClass=Class'KFMod.ShotgunAmmo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=5.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=3.000000
     ProjectileClass=Class'KFMod.ShotgunBullet'
     BotRefireRate=1.500000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=1.000000
     Spread=1125.000000
}

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Creation time: Fri 13-10-2023 03:18:54.045 - Created with UnCodeX