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//============================================================================= // Shotgun Fire //============================================================================= class ShotgunFire extends KFShotgunFire; defaultproperties { KickMomentum=(X=-85.000000,Z=15.000000) maxVerticalRecoilAngle=1500 maxHorizontalRecoilAngle=900 FireAimedAnim="Fire_Iron" bRandomPitchFireSound=False StereoFireSoundRef="KF_PumpSGSnd.SG_FireST" ProjPerFire=7 bWaitForRelease=True bAttachSmokeEmitter=True TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnimRate=0.950000 FireSound=SoundGroup'KF_PumpSGSnd.SG_Fire' NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire' FireRate=0.965000 AmmoClass=Class'KFMod.ShotgunAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=3.000000 ProjectileClass=Class'KFMod.ShotgunBullet' BotRefireRate=1.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=1.000000 Spread=1125.000000 } |
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