Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- ROEngine.BaseKFWeaponAttachment | +-- KFMod.KFWeaponAttachment | +-- KFMod.ShotgunAttachment | +-- KFMod.CamoShotgunAttachment
Variables Summary |
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Inherited Variables from KFMod.ShotgunAttachment |
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bBeamEnabled, TacShine, TacShineCorona |
Functions Summary |
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Inherited Functions from KFMod.ShotgunAttachment |
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Destroyed, TacBeamGone, ThirdPersonEffects, UpdateTacBeam |
Inherited Functions from KFMod.KFWeaponAttachment |
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Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
Defaultproperties |
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defaultproperties { MeshRef="KF_Wp3rdCAMO_Trip.Shotgun_3rd_CAMO" Mesh=None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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