| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
|
+-- KFMod.ShotgunAttachment
|
+-- KFMod.CamoShotgunAttachment
| Variables Summary |
|---|
| Inherited Variables from KFMod.ShotgunAttachment |
|---|
| bBeamEnabled, TacShine, TacShineCorona |
| Functions Summary |
|---|
| Inherited Functions from KFMod.ShotgunAttachment |
|---|
| Destroyed, TacBeamGone, ThirdPersonEffects, UpdateTacBeam |
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Defaultproperties |
|---|
defaultproperties
{
MeshRef="KF_Wp3rdCAMO_Trip.Shotgun_3rd_CAMO"
Mesh=None
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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