defaultproperties
{
FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
ForceZoomOutOnFireTime=0.010000
MagCapacity=8
ReloadRate=0.666667
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Shotgun"
HudImage=Texture'KillingFloorHUD.WeaponSelect.combat_shotgun_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.combat_shotgun'
Weight=8.000000
bTorchEnabled=True
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
bModeZeroCanDryFire=True
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun'
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'KFMod.ShotgunFire'
FireModeClass(1)=Class'KFMod.ShotgunLightFire'
PutDownAnim="PutDown"
SelectSound=Sound'KF_PumpSGSnd.SG_Select'
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. "
DisplayFOV=65.000000
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'KFMod.ShotgunPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'KFMod.ShotgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Shotgun"
Mesh=SkeletalMesh'KF_Weapons_Trip.Shotgun_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.Shotguns.shotgun_cmb'
TransientSoundVolume=1.000000
}
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