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//============================================================================= // Shotgun Inventory class //============================================================================= class Shotgun extends KFWeaponShotgun; defaultproperties { FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) ForceZoomOutOnFireTime=0.010000 MagCapacity=8 ReloadRate=0.666667 ReloadAnim="Reload" ReloadAnimRate=1.000000 WeaponReloadAnim="Reload_Shotgun" HudImage=Texture'KillingFloorHUD.WeaponSelect.combat_shotgun_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.combat_shotgun' Weight=8.000000 bTorchEnabled=True bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 bModeZeroCanDryFire=True TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun' PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=40.000000 FireModeClass(0)=Class'KFMod.ShotgunFire' FireModeClass(1)=Class'KFMod.ShotgunLightFire' PutDownAnim="PutDown" SelectSound=Sound'KF_PumpSGSnd.SG_Select' AIRating=0.600000 CurrentRating=0.600000 bShowChargingBar=True Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. " DisplayFOV=65.000000 Priority=135 InventoryGroup=3 GroupOffset=2 PickupClass=Class'KFMod.ShotgunPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) BobDamping=7.000000 AttachmentClass=Class'KFMod.ShotgunAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Shotgun" Mesh=SkeletalMesh'KF_Weapons_Trip.Shotgun_Trip' Skins(0)=Combiner'KF_Weapons_Trip_T.Shotguns.shotgun_cmb' TransientSoundVolume=1.000000 } |
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