Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Old2K4.Grenade | +-- KFMod.Nade
FlameNade, MedicNade
Variables Summary | |
---|---|
bool | bDisintegrated |
bool | bHasExploded |
AvoidMarker | Fear |
Nade | |
sound | DisintegrateSound |
array<Sound> | ExplodeSounds |
vector | OffsetMag |
vector | OffsetRate |
float | OffsetTime |
vector | RotMag |
vector | RotRate |
float | RotTime |
class<Projectile> | ShrapnelClass |
Inherited Variables from Old2K4.Grenade |
---|
bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail |
Functions Summary | ||
---|---|---|
![]() | Destroyed ())) | |
![]() | Disintegrate (vector HitLocation, vector HitNormal)) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | ProcessTouch (actor Other, vector HitLocation )) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Timer ())) |
Inherited Functions from Old2K4.Grenade |
---|
BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
---|
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { RotMag=(X=600.000000,Y=600.000000,Z=600.000000) RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) RotTime=6.000000 OffsetMag=(X=5.000000,Y=10.000000,Z=5.000000) OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000) OffsetTime=3.500000 ShrapnelClass=Class'KFMod.KFShrapnel' DisintegrateSound=Sound'Inf_Weapons.panzerfaust60.faust_explode_distant02' ExplodeSounds(0)=SoundGroup'KF_GrenadeSnd.Nade_Explode_1' ExplodeSounds(1)=SoundGroup'KF_GrenadeSnd.Nade_Explode_2' ExplodeSounds(2)=SoundGroup'KF_GrenadeSnd.Nade_Explode_3' DampenFactor=0.250000 DampenFactorParallel=0.400000 Speed=160.000000 MaxSpeed=850.000000 Damage=300.000000 DamageRadius=420.000000 MomentumTransfer=100000.000000 MyDamageType=Class'KFMod.DamTypeFrag' ImpactSound=SoundGroup'KF_GrenadeSnd.Nade_HitSurf' ExplosionDecal=Class'KFMod.KFScorchMark' StaticMesh=StaticMesh'KillingFloorStatics.FragProjectile' bNetTemporary=False DrawScale=0.400000 AmbientGlow=0 bUnlit=False TransientSoundVolume=200.000000 bNetNotify=True bBlockHitPointTraces=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |