| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Old2K4.Grenade
|
+-- KFMod.Nade
FlameNade, MedicNade
| Variables Summary | |
|---|---|
| bool | bDisintegrated |
| bool | bHasExploded |
| AvoidMarker | Fear |
| Nade | |
| sound | DisintegrateSound |
| array<Sound> | ExplodeSounds |
| vector | OffsetMag |
| vector | OffsetRate |
| float | OffsetTime |
| vector | RotMag |
| vector | RotRate |
| float | RotTime |
| class<Projectile> | ShrapnelClass |
| Inherited Variables from Old2K4.Grenade |
|---|
| bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | Disintegrate (vector HitLocation, vector HitNormal)) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | HitWall (vector HitNormal, actor Wall )) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | ProcessTouch (actor Other, vector HitLocation )) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Timer ())) | |
| Inherited Functions from Old2K4.Grenade |
|---|
| BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
Disintegrate Source code
Explode Source code
HitWall Source code
HurtRadius Source code
PostBeginPlay Source code
PostNetBeginPlay Source code
PostNetReceive Source code
ProcessTouch Source code
TakeDamage Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
RotMag=(X=600.000000,Y=600.000000,Z=600.000000)
RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
RotTime=6.000000
OffsetMag=(X=5.000000,Y=10.000000,Z=5.000000)
OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
OffsetTime=3.500000
ShrapnelClass=Class'KFMod.KFShrapnel'
DisintegrateSound=Sound'Inf_Weapons.panzerfaust60.faust_explode_distant02'
ExplodeSounds(0)=SoundGroup'KF_GrenadeSnd.Nade_Explode_1'
ExplodeSounds(1)=SoundGroup'KF_GrenadeSnd.Nade_Explode_2'
ExplodeSounds(2)=SoundGroup'KF_GrenadeSnd.Nade_Explode_3'
DampenFactor=0.250000
DampenFactorParallel=0.400000
Speed=160.000000
MaxSpeed=850.000000
Damage=300.000000
DamageRadius=420.000000
MomentumTransfer=100000.000000
MyDamageType=Class'KFMod.DamTypeFrag'
ImpactSound=SoundGroup'KF_GrenadeSnd.Nade_HitSurf'
ExplosionDecal=Class'KFMod.KFScorchMark'
StaticMesh=StaticMesh'KillingFloorStatics.FragProjectile'
bNetTemporary=False
DrawScale=0.400000
AmbientGlow=0
bUnlit=False
TransientSoundVolume=200.000000
bNetNotify=True
bBlockHitPointTraces=False
}
|
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