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KFMod.FlameNade

Extends
Nade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Old2K4.Grenade
         |   
         +-- KFMod.Nade
            |   
            +-- KFMod.FlameNade

Variables Summary
Inherited Variables from KFMod.Nade
bDisintegrated, bHasExploded, DisintegrateSound, ExplodeSounds, Fear, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShrapnelClass
Inherited Variables from Old2K4.Grenade
bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail

Functions Summary
function Explode (vector HitLocation, vector HitNormal))
Inherited Functions from KFMod.Nade
Destroyed, Disintegrate, Explode, HitWall, HurtRadius, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessTouch, TakeDamage, Timer
Inherited Functions from Old2K4.Grenade
BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer


Functions Detail

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
     Damage=80.000000
     MyDamageType=Class'KFMod.DamTypeFlameNade'
}

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Creation time: Fri 13-10-2023 03:18:44.150 - Created with UnCodeX