| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Old2K4.Grenade
|
+-- KFMod.Nade
|
+-- KFMod.FlameNade
| Variables Summary |
|---|
| Inherited Variables from KFMod.Nade |
|---|
| bDisintegrated, bHasExploded, DisintegrateSound, ExplodeSounds, Fear, OffsetMag, OffsetRate, OffsetTime, RotMag, RotRate, RotTime, ShrapnelClass |
| Inherited Variables from Old2K4.Grenade |
|---|
| bCanHitOwner, bHitWater, bTimerSet, DampenFactor, DampenFactorParallel, ExplodeTimer, HitEffectClass, LastSparkTime, Trail |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal)) | |
| Inherited Functions from KFMod.Nade |
|---|
| Destroyed, Disintegrate, Explode, HitWall, HurtRadius, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessTouch, TakeDamage, Timer |
| Inherited Functions from Old2K4.Grenade |
|---|
| BlowUp, Destroyed, Explode, HitWall, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
| Functions Detail |
|---|
Explode Source code| Defaultproperties |
|---|
defaultproperties
{
Damage=80.000000
MyDamageType=Class'KFMod.DamTypeFlameNade'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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