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//============================================================================= // M7A3MFire //============================================================================= // M7 Prototype assault rifle medic gun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson, and IJC Development //============================================================================= class M7A3MFire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.085000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=250 ShellEjectClass=Class'ROEffects.KFShellEjectSCAR' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="KF_M7A3Snd.M7A3_Fire_M" StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'KFMod.DamTypeM7A3M' DamageMin=65 DamageMax=70 Momentum=7000.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.166000 AmmoClass=Class'KFMod.M7A3MAmmo' AmmoPerFire=1 ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000) ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000) ShakeRotTime=2.500000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.500000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.010000 SpreadStyle=SS_Random } |
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