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KFMod.M7A3MAltFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.M7A3MAltFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
function PlayFireEnd ()
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

PlayFireEnd Source code

function PlayFireEnd ( )


Defaultproperties

defaultproperties
{
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=900
     FireAimedAnim="Fire_Iron"
     FireSoundRef="KF_MP7Snd.Medicgun_Fire"
     StereoFireSoundRef="KF_MP7Snd.Medicgun_FireST"
     NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
     ProjPerFire=1
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireRate=0.500000
     AmmoPerFire=250
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=5.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=3.000000
     ProjectileClass=Class'KFMod.M7A3MHealinglProjectile'
     BotRefireRate=0.250000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=1.000000
     Spread=0.000000
}

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Creation time: Fri 13-10-2023 03:18:48.810 - Created with UnCodeX