Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.M4Pickup | +-- KFMod.M4203Pickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { cost=2750 BuyClipSize=1 PowerValue=90 RangeValue=75 Description="An assault rifle with an attached grenade launcher." ItemName="M4 203" ItemShortName="M4 203" SecondaryAmmoShortName="M4 203 Grenades" PrimaryWeaponPickup=Class'KFMod.M4Pickup' CorrespondingPerkIndex=6 InventoryType=Class'KFMod.M4203AssaultRifle' PickupMessage="You got the M4 203" StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.M4M203_Pickup' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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