KFMod.M14EBRBattleRifle
- Extends
- KFWeapon
- Modifiers
- config ( user )
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- ROEngine.BaseKFWeapon
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+-- KFMod.KFWeapon
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+-- KFMod.M14EBRBattleRifle
Inherited Variables from KFMod.KFWeapon |
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh |
Inherited Variables from ROEngine.BaseKFWeapon |
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime |
Inherited Functions from KFMod.KFWeapon |
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut |
var bool bLaserActive;
var
Actor LaserAttachment;
M14EBRBattleRifle
simulated function AddReloadedAmmo ( ) )
simulated function AltFire ( float F) )
function byte BestMode ( ) )
simulated function BringUp ( optional
Weapon PrevWeapon) )
simulated function Destroyed ( ) )
simulated function DetachFromPawn (
Pawn P) )
function float GetAIRating ( ) )
simulated function PostBeginPlay ( ) )
simulated function bool PutDown ( ) )
RecommendLongRangedAttack Source code
function bool RecommendLongRangedAttack ( ) )
function bool RecommendRangedAttack ( ) )
ResetReloadAchievement Source code
function ResetReloadAchievement ( ) )
function ServerSetLaserActive ( bool bNewWaitForRelease) )
simulated function SetZoomBlendColor (
Canvas c) )
function float SuggestAttackStyle ( ) )
exec function SwitchModes ( ) )
simulated function ToggleLaser ( ) )
simulated function TurnOffLaser ( ) )
simulated function WeaponTick ( float dt) )
defaultproperties
{
SpotProjectorPullback=1.000000
LaserAttachmentClass=Class'KFMod.LaserAttachmentFirstPerson'
MagCapacity=20
ReloadRate=3.366000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_M14"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
bModeZeroCanDryFire=True
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M14'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M14_EBR_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Rifle.M14_cmb"
SelectSoundRef="KF_M14EBRSnd.M14EBR_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M14_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'KFMod.M14EBRFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="An M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=165
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=5
PickupClass=Class'KFMod.M14EBRPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.M14EBRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M14EBR"
TransientSoundVolume=1.250000
}
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Creation time: Fri 13-10-2023 03:18:48.686 - Created with
UnCodeX