| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projector
|
+-- Engine.DynamicProjector
|
+-- KFMod.LaserDot
LaserDotZED
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Projector |
|---|
| EProjectorBlending |
| Functions Summary | ||
|---|---|---|
![]() | SetValid (bool bNewValid)) | |
![]() | ToggleDot ())) | |
| Inherited Functions from Engine.DynamicProjector |
|---|
| Tick |
| Inherited Functions from Engine.Projector |
|---|
| AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch |
| Functions Detail |
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SetValid Source code
ToggleDot Source code| Defaultproperties |
|---|
defaultproperties
{
MaterialBlendingOp=PB_Add
FrameBufferBlendingOp=PB_Add
ProjTexture=Texture'kf_fx_trip_t.Misc.Laser_Dot_Red'
FOV=5
MaxTraceDistance=100
bClipBSP=True
bProjectOnUnlit=True
bGradient=True
bProjectOnAlpha=True
bProjectOnParallelBSP=True
bNoProjectOnOwner=True
DrawType=DT_None
bLightChanged=True
bHidden=False
bSkipActorPropertyReplication=True
RemoteRole=ROLE_SimulatedProxy
DrawScale=0.250000
}
|
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