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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.LAWFire
LAWFireDM
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | PlayFiring ())) | |
![]() | ServerPlayFiring ())) | |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
PlayFiring Source code
ServerPlayFiring Source code| Defaultproperties |
|---|
defaultproperties
{
CrouchedAccuracyBonus=0.100000
KickMomentum=(X=-45.000000,Z=25.000000)
maxVerticalRecoilAngle=1000
maxHorizontalRecoilAngle=250
bRandomPitchFireSound=False
FireSoundRef="KF_LAWSnd.LAW_Fire"
StereoFireSoundRef="KF_LAWSnd.LAW_FireST"
NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire"
ProjPerFire=1
ProjSpawnOffset=(X=50.000000,Z=0.000000)
bSplashDamage=True
bRecommendSplashDamage=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireAnim="AimFire"
FireForce="redeemer_shoot"
FireRate=3.250000
AmmoClass=Class'KFMod.LAWAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
ProjectileClass=Class'KFMod.LAWProj'
BotRefireRate=3.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
Spread=0.100000
}
|
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