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class LAWFire extends KFShotgunFire; function bool AllowFire() { if( Instigator != none && Instigator.IsHumanControlled() ) { if( !KFWeapon(Weapon).bAimingRifle || KFWeapon(Weapon).bZoomingIn ) { return false; } } return ( Weapon.AmmoAmount(ThisModeNum) >= AmmoPerFire); } function ServerPlayFiring() { Super.ServerPlayFiring(); KFWeapon(Weapon).ZoomOut(false); } function PlayFiring() { Super.PlayFiring(); KFWeapon(Weapon).ZoomOut(false); } defaultproperties { CrouchedAccuracyBonus=0.100000 KickMomentum=(X=-45.000000,Z=25.000000) maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=250 bRandomPitchFireSound=False FireSoundRef="KF_LAWSnd.LAW_Fire" StereoFireSoundRef="KF_LAWSnd.LAW_FireST" NoAmmoSoundRef="KF_LAWSnd.LAW_DryFire" ProjPerFire=1 ProjSpawnOffset=(X=50.000000,Z=0.000000) bSplashDamage=True bRecommendSplashDamage=True bWaitForRelease=True TransientSoundVolume=1.800000 FireAnim="AimFire" FireForce="redeemer_shoot" FireRate=3.250000 AmmoClass=Class'KFMod.LAWAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=3.000000 ProjectileClass=Class'KFMod.LAWProj' BotRefireRate=3.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' Spread=0.100000 } |
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