| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFWeaponShotgun
|
+-- KFMod.LAW
LAWDM
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | bool | StartFire (int Mode)) |
![]() | WeaponTick (float dt)) | |
![]() | ZoomIn (bool bAnimateTransition)) | |
![]() | ZoomOut (bool bAnimateTransition)) | |
| Inherited Functions from KFMod.KFWeaponShotgun |
|---|
| AddReloadedAmmo, GetAIRating, SuggestAttackStyle |
| Functions Detail |
|---|
StartFire Source code
WeaponTick Source code
ZoomIn Source codeHandles all the functionality for zooming in including setting the parameters for the weapon, pawn, and playercontroller
@param bAnimateTransition whether or not to animate this zoom transition
ZoomOut Source codeHandles all the functionality for zooming out including setting the parameters for the weapon, pawn, and playercontroller
@param bAnimateTransition whether or not to animate this zoom transition
| Defaultproperties |
|---|
defaultproperties
{
ForceZoomOutOnFireTime=0.100000
MagCapacity=1
ReloadRate=3.000000
WeaponReloadAnim="Reload_LAW"
MinimumFireRange=300
Weight=13.000000
bHasAimingMode=True
IdleAimAnim="AimIdle"
StandardDisplayFOV=75.000000
SleeveNum=3
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Law'
bIsTier3Weapon=True
MeshRef="KF_Weapons_Trip.LAW_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Supers.law_cmb"
SkinRefs(1)="KF_Weapons_Trip_T.Supers.law_reddot_shdr"
SkinRefs(2)="KF_Weapons_Trip_T.Supers.rocket_cmb"
SelectSoundRef="KF_LAWSnd.LAW_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.LAW_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.LAW"
PlayerIronSightFOV=90.000000
ZoomTime=0.260000
ZoomedDisplayFOV=65.000000
FireModeClass(0)=Class'KFMod.LAWFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToRocketLauncher"
AIRating=1.500000
CurrentRating=1.500000
bSniping=False
Description="The Light Anti Tank Weapon is, as its name suggests, a military grade heavy weapons platform designed to disable or outright destroy armored vehicles."
EffectOffset=(X=50.000000,Y=1.000000,Z=10.000000)
DisplayFOV=75.000000
Priority=195
HudColor=(G=0)
InventoryGroup=4
GroupOffset=9
PickupClass=Class'KFMod.LAWPickup'
PlayerViewOffset=(X=30.000000,Y=30.000000)
BobDamping=7.000000
AttachmentClass=Class'KFMod.LAWAttachment'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
ItemName="L.A.W"
AmbientGlow=2
}
|
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