KFMod.KFSPGameType
- Extends
- KFGameType
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- UnrealGame.TeamGame
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+-- Old2K4.xTeamGame
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+-- Old2K4.Invasion
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+-- KFMod.KFGameType
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+-- KFMod.KFSPGameType
Inherited Variables from KFMod.KFGameType |
AmmoPickups, AvailableChars, bBossHasSaidWord, bBotsAdded, bDebugMoney, bDidKillStalkerMeleeMessage, bDidMoveTowardTraderMessage, bDidSirenScreamMessage, bDidSpottedCrawlerMessage, bDidSpottedFleshpoundMessage, bDidSpottedGorefastMessage, bDidSpottedScrakeMessage, bDidSpottedSirenMessage, bDidStalkerInvisibleMessage, bDidTraderMovingMessage, bDisableZedSpawning, bEnemyHealthBars, bHasSetViewYet, bNoBots, bNoLateJoiners, bNotifiedLastManStanding, BossBattleSong, bRespawnOnBoss, bShowHint_2, bShowHint_3, bSpeedingBackUp, bTradingDoorsOpen, bUpdateViewTargs, BurnedEnemyMessageDelay, bUsedSpecialSquad, bUseEndGameBoss, bUseZEDThreatAssessment, bUsingObjectiveMode, bWaveBossInProgress, bZEDTimeActive, CalmMusicPlaying, ControllerClass, ControllerClassName, CurrentZEDTimeDuration, DeathMarkers, EndGameBossClass, FinalSquadNum, FinalSquads, HintTime_1, HintTime_2, HumanName[4], InitialSquadsToUseSize, InitSquads, InstancedWeaponClasses, KFGameLength, KFHints, KFLRules, KFPRIArray[16], KFSurvivalDescText[KFPROPNUM], KFSurvivalPropText[KFPROPNUM], LastBurnedEnemyMessageTime, LastSpawningVolume, LastWaveStartTime, LastZedTimeEvent, LastZVol, LoadedSkills, LobbyTimeCounter, LobbyTimeOut, LongSpecialSquads, LongWaves[16], MapSongHandler, MaxZombiesOnce, MinRespawnCash, MinRespawnCashBeginner, MinRespawnCashHard, MinRespawnCashHell, MinRespawnCashNormal, MinRespawnCashSuicidal, MonsterClasses, MonsterCollection, MonsterSquad, MusicPlaying, NextSpawnSquad, NoLateJoiners, NormalSpecialSquads, NormalWaves[16], rewardFlag, SandboxGroup, ShopList, ShortSpecialSquads, ShortWaves[16], SineWaveFreq, SpecialEventMonsterCollections, SpecialEventType, SpecialListCounter, SpecialSquads, SquadsToSpawn, SquadsToUse, StandardMaxZombiesOnce, StandardMonsterClasses, StandardMonsterSquads, StartingCash, StartingCashBeginner, StartingCashHard, StartingCashHell, StartingCashNormal, StartingCashSuicidal, StoredHeight, StoredRadius, Time, TimeBetweenWaves, TimeBetweenWavesBeginner, TimeBetweenWavesHard, TimeBetweenWavesHell, TimeBetweenWavesNormal, TimeBetweenWavesSuicidal, TmpMClassInf, TmpSquadsInf, TmpWavesInf, TotalMaxMonsters, TotalPossibleMatchMoney, TotalPossibleWaveMoney, TraderProblemLevel, ViewingBoss, WaveStartSpawnPeriod, WaveTimeElapsed, WeaponPickups, ZedSpawnList, ZEDTimeDuration, ZedTimeExtensionsUsed, ZedTimeSlomoScale, ZombieName[4], ZombiesKilled |
Inherited Variables from Old2K4.Invasion |
bWaveInProgress, FallbackMonster, FallbackMonsterClass, FinalWave, InitialWave, InvasionBotNames[9], InvasionDescText[INVPROPNUM], InvasionEndSound[6], InvasionEnd[6], InvasionPropText[INVPROPNUM], LastKilledMonsterClass, MaxMonsters, MonsterClass[16], NewRoundSound, NextMonsterTime, NumMonsters, SecondBot, WaveConfigMenu, WaveCountDown, WaveEndTime, WaveMonsterClass[16], WaveMonsters, WaveNum, WaveNumClasses, Waves[16] |
Inherited Functions from KFMod.KFGameType |
AddBoss, AddBossBuddySquad, AddBot, AddBots, AddGameSpecificInventory, AddMonster, AddNamedBot, AddSpecialPatriarchSquad, AddSpecialPatriarchSquadFromCollection, AddSpecialPatriarchSquadFromGameType, AddSpecialSquad, AddSpecialSquadFromCollection, AddSpecialSquadFromGameType, AddSquad, AllowBecomeActivePlayer, AllowTransloc, AmmoPickedUp, AtCapacity, BecomeSpectator, BeginState, BootShopPlayers, BossLaughtIt, BroadcastDeathMessage, BuildNextSquad, CalcNextSquadSpawnTime, ChangeTeam, CheckEndGame, CheckHarchierAchievement, CheckMaxLives, CloseShops, DoBossDeath, DoWaveEnd, DramaticEvent, DumpZedSquads, EndState, FillPlayInfo, FindSpawningVolume, GetAllLoadHints, GetCurrentMapName, GetCurrentWaveNum, GetDescriptionText, GetDifficulty, GetDisplayText, GetEventBloatClassName, GetEventClotClassName, GetEventCrawlerClassName, GetEventFleshpoundClassName, GetEventGoreFastClassName, GetEventHuskClassName, GetEventScrakeClassName, GetEventSirenClassName, GetEventStalkerClassName, GetFinalWaveNum, GetLoadingHint, GetNameOf, GetRandomTeamSymbol, GetServerDetails, GetServerInfo, GetSpecialEventType, GetValidCharacter, InitGame, InitializeBot, InitMapWaveCfg, Killed, KillZed, KillZeds, LoadUpMonsterList, LoadUpMonsterListFromCollection, LoadUpMonsterListFromGameType, Login, Logout, MyForceAddBot, MySpawnBot, NeverAllowTransloc, OpenShops, OverrideInitialBots, ParseLoadingHintNoColor, PlayStartupMessage, PostLogin, PostNetBeginPlay, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PrepareSpecialSquads, PrepareSpecialSquadsFromCollection, PrepareSpecialSquadsFromGameType, ReduceDamage, ReplenishWeapons, RestartPlayer, RewardSurvivingPlayers, ScoreKill, ScoreKillAssists, SelectShop, SendPlayer, SetGameType, SetupPickups, SetupWave, SetupWaveBot, ShowPathTo, SpawnBot, StartGameMusic, StartInitGameMusic, StartWaveBoss, StopGameMusic, Tick, Timer, TryToSpawnInAnotherVolume, UpdateGameLength, UpdateMonsterCount, UpdateViews, WarningTimer, WeaponDestroyed, WeaponPickedUp, WeaponSpawned |
Inherited Functions from Old2K4.Invasion |
AcceptPlayInfoProperty, AddMonster, BeginState, CanSpectate, CheckEndGame, CheckMaxLives, FillPlayInfo, GetBotTeam, GetDescriptionText, GetDisplayText, GetServerDetails, InitGame, Killed, Login, NotifyKilled, OverrideInitialBots, PickTeam, PlayEndOfMatchMessage, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameTextures, RatePlayerStart, ReduceDamage, ReplenishWeapons, RestartPlayer, ScoreKill, SetupRandomWave, SetupWave, SpawnBot, Timer, UpdateAnnouncements |
const ASPROPNUM = 5;
ASPropDescText[ASPROPNUM] Source code
var localized string ASPropDescText[ASPROPNUM];
ASPropsDisplayText[ASPROPNUM] Source code
var localized string ASPropsDisplayText[ASPROPNUM];
var name AttackerWinRound[2];
var bool bDefKFEquips;
bDisableReinforcements Source code
var bool bDisableReinforcements;
var bool bPlayedIntro;
var bool bWeakObjectives;
var byte CurrentAttackingTeam;
var byte CurrentRound;
var name DefenderWinRound[2];
var name DrawGameSound;
var byte FirstAttackingTeam;
var int MaxRounds;
var int PlayerStartingArmor;
var int PlayerStartingHealth;
var int ReinforcementsCount;
var config int ReinforcementsFreq;
ReinforcementsValidTime Source code
var int ReinforcementsValidTime;
var int RoundStartTime;
SuccessfulAssaultTimeLimit Source code
var int SuccessfulAssaultTimeLimit;
KFSPGameType
LoadingHints
var(LoadingHints) private localized array<string> ASHints;
function bool AddBot ( optional string botName) )
exec function AddBots ( int num )
function AddDefaultInventory (
pawn PlayerPawn ) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
beginstate MatchInProgress Source code
function beginstate ( ) )
function ForceAddBot ( )
function bool IsPlayingIntro ( ) )
function LoadUpMonsterList ( )
event
PlayerController Login (
string Portal,
string Options, out
string Error ) )
function OverrideInitialBots ( ) )
event PostNetBeginPlay ( ) )
function
Bot SpawnBot ( optional
string botName) )
function
bool TooManyBots (
Controller botToRemove) )
defaultproperties
{
bNoLateJoiners=True
ScoreBoardType="KFMod.KFSPObjectiveBoardNew"
HUDType="KFmod.HUDKillingFloorSP"
MapListType="KFMod.KFMapListSP"
MapPrefix="KFS"
BeaconName="KFS"
GameReplicationInfoClass=Class'KFMod.KFSGameReplicationInfo'
GameName="Story"
Description="Story Based Cooperative Gameplay."
Acronym="KFS"
}
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Creation time: Fri 13-10-2023 03:18:47.417 - Created with
UnCodeX