| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Old2K4.FlakChunk
|
+-- KFMod.KFShrapnel
PipeBombShrapnel
| Variables Summary | |
|---|---|
| float | GlowTime |
| float | MinSpeed |
| float | SpawnTime |
| KFShrapnel | |
| float | VelocityDecayAmount |
| Inherited Variables from Old2K4.FlakChunk |
|---|
| Bounces, DamageAtten, ImpactSounds[6], Trail |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Old2K4.FlakChunk |
|---|
| Destroyed, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
VelocityDecayAmount=3500.000000
MinSpeed=300.000000
GlowTime=0.800000
Speed=3500.000000
MaxSpeed=4000.000000
Damage=25.000000
MyDamageType=Class'KFMod.DamTypeFrag'
DrawScale=5.000000
AmbientGlow=40
}
|
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