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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Old2K4.FlakChunk | +-- KFMod.KFShrapnel
PipeBombShrapnel
Variables Summary | |
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float | GlowTime |
float | MinSpeed |
float | SpawnTime |
KFShrapnel | |
float | VelocityDecayAmount |
Inherited Variables from Old2K4.FlakChunk |
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Bounces, DamageAtten, ImpactSounds[6], Trail |
Functions Summary | ||
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![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime )) |
Inherited Functions from Old2K4.FlakChunk |
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Destroyed, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VelocityDecayAmount=3500.000000 MinSpeed=300.000000 GlowTime=0.800000 Speed=3500.000000 MaxSpeed=4000.000000 Damage=25.000000 MyDamageType=Class'KFMod.DamTypeFrag' DrawScale=5.000000 AmbientGlow=40 } |
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