Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.KFSoldierFriendly

Extends
KFHumanPawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- KFMod.KFPawn
               |   
               +-- KFMod.KFHumanPawn
                  |   
                  +-- KFMod.KFSoldierFriendly

Constants Summary
Inherited Contants from KFMod.KFPawn
NUM_FIRE_ANIMS

Variables Summary
Inherited Variables from KFMod.KFHumanPawn
AlphaAmount, bAimingRifle, BaseMeleeIncrease, bLockWeaponSelection, Blood, BlurFadeOutTime, bMeBeDoomed, bOnDrugs, BreathingSound, bTorchOn, bUseBlurEffect, bUsingHitBlur, CameraEffectFound, CriticalOverlay, CurrentBlurIntensity, CurrentWeight, DrugBonusMovement, DyingMessageDelay, HealthSpeedModifier, InjuredOverlay, InventorySpeedModifier, JarrMoveDuration, JarrMoveMag, JarrMoveRate, JarrRotateDuration, JarrRotateMag, JarrRotateRate, KFPC, LastDyingMessageTime, MaxCarryWeight, MiscSound, NewSchoolHitBlurIntensity, ScoreCounter, SpeedAdjustment, StartingBlurFadeOutTime, StopBlurTime, TempScore, TorchBatteryLife, WeightSpeedModifier
Inherited Variables from KFMod.KFPawn
Adjuster, AnimActResetTime, AttachedEmitter, AuxCollisionCylinder, bAshen, bBurnApplied, bBurnified, bCanBeHealed, bDestroyAfterRagDollTick, bDestroyNextTick, bDetailedShadows, bDoAdjustFeet, bHasFootAdjust, BileCount, BileFrequency, BileInstigator, bIsQuickHealing, BleedingEmitterClass, bLeftArmGibbed, bLeftLegGibbed, bMovementDisabled, BobScaleModifier, BobSpeedModifier, bProcessedRagTickDestroy, bRealDeathType, bRealtimeShadows, bResetingAnimAct, bRightArmGibbed, bRightLegGibbed, bThrowingNade, BurnDown, BurnEffect, BurnInstigator, ClientIdleWeaponAnim, DecapitationSound, DetachedArmClass, DetachedLegClass, DropCashMessageDelay, FeetAdjSpec, FireAltAnims[NUM_FIRE_ANIMS], FireAnims[NUM_FIRE_ANIMS], FireCrouchAltAnims[NUM_FIRE_ANIMS], FireCrouchAnims[NUM_FIRE_ANIMS], FootStepSoundRadius, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, healthToGive, HitAnims[4], ItBUURRNNNS, KFBSkin, KFFSkin, KFSMesh, LastBileDamagedByType, LastBurnDamage, LastDamagedBy, LastDropCashMessageTime, lastHealTime, LastHitDamType, LevRls, LimbSpurtEmitterClass, MaxZHeight, MinZHeight, NadeThrowTimeout, NeckSpurtEmitterClass, NextBileTime, NoEntryTexture, ObliteratedEffectClass, OldAdjust[2], OwnerPRI, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ProjectileBloodSplatClass, QuietFootStepVolume, SafeMesh, SavedAuxCollision, ScriptedAnimData, SecondaryItem, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SoundFootsteps[20], StopDisabledTime, TeamBeaconBorderMaterial, TeamBeaconTexture, TimeSetDestroyNextTickTime

Structures Summary
Inherited Structures from KFMod.KFPawn
SScriptedAnimRepInfo

Functions Summary
event PostBeginPlay ()))
Inherited Functions from KFMod.KFHumanPawn
AddBlur, AddDefaultInventory, AddInventory, AllowGrenadeTossing, AllowHoldWeapon, AllowQuickHealing, AllowWeaponSwitching, AssessThreatTo, CanCarry, ChangedWeapon, CreateInventoryVeterancy, DeleteInventory, Destroyed, died, DoHitCamEffects, Drugs, FindCameraEffect, GetStalkerViewDistanceMulti, HandleWhizSound, InternalTossCarriedItems, IsCarryingThrowableInventory, ModifyVelocity, NextWeapon, PerformDodge, PlayTakeHit, PreBeginPlay, PrevWeapon, QuickHeal, RemoveCameraEffect, ServerChangedWeapon, ServerTossCarriedItems, SetAiming, Setup, ShowStalkers, SilentGiveWeapon, StopHitCamEffects, SwitchWeapon, TakeBileDamage, TakeDamage, ThrowGrenade, tick, Timer, TossCarriedItems, TossWeapon, VeterancyChanged
Inherited Functions from KFMod.KFPawn
AddHealth, AddShieldStrength, AnimBlendTimer, AnimEnd, AttachEffect, AttachEmitterEffect, BeginState, CanBuyNow, CanCarry, CheckBob, CheckFootSteps, ChunkUp, ClientCurrentWeaponSold, ClientForceChangeWeapon, Destroyed, Died, DisableMovement, DisplayDebug, DoDamageFX, DoDerezEffect, DoJump, EncroachedBy, EncroachingOn, FellOutOfWorld, FootStepping, ForceDefaultCharacter, GetDefaultCharacter, GetExposureTo, GetGibClass, GetOffhandBoneFor, GetPlayerName, GetSound, GetVeteran, GetWeaponBoneFor, GiveHealth, GiveWeapon, HandleNadeThrowAnim, HideBone, ItemIsBuyable, KImpact, KVelDropBelow, ModifyVelocity, OldPlayHit, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayScriptedAnim, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreTravelCleanUp, ProcessHitFX, ProcessLocationalDamage, QuickHeal, RemoveFlamingEffects, RemoveInventorySP, ServerBuyAmmo, ServerBuyFirstAid, ServerBuyKevlar, ServerBuyPotato, ServerBuyWeapon, ServerSellAmmo, ServerSellWeapon, SetAnimAction, SetFootHeight, SetNadeTimeOut, SetScriptedAnimData, SetTraderUpdate, Setup, SetWeaponAttachment, ShieldAbsorb, SpawnGiblet, SpawnGibs, SpawnHitEmitter, SpawnSeveredGiblet, SpecialCalcView, StartBurnFX, StartDeRes, StartFiringX, StopBurnFX, StopFiring, SwitchToLastWeapon, TakeBileDamage, TakeDamage, TakeFallingDamage, TakeFireDamage, TestEye, ThrowGrenade, ThrowGrenadeFinished, Tick, Timer, ToggleAuxCollision, ToggleFlashlight, TossCash, UpdateFeetCoords, UpdateShadow, WeaponDown


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     RequiredEquipment(0)="none"
     RequiredEquipment(1)="none"
     RequiredEquipment(2)="KFMod.Shotgun"
     Mesh=SkeletalMesh'KFSoldiers.Powers'
     Skins(0)=Texture'KFCharacters.PowersSkin'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:47.398 - Created with UnCodeX