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Core.Object | +-- Engine.Actor | +-- Engine.xPickUpBase | +-- KFMod.KFRandomSpawn | +-- KFMod.KFRandomAmmoSpawn
Variables Summary |
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Inherited Variables from KFMod.KFRandomSpawn |
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bForceDefault, bIsEnabledNow, bSequential, CurrentClass, InitialWaitTime, NumClasses, OddsOfAppearing, PickupClasses[11], PickupWeight[11], ReTryWaitTime, WeightTotal |
Inherited Variables from Engine.xPickUpBase |
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bDelayedSpawn, bExcludeFromNavigation, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter |
Functions Summary |
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Inherited Functions from KFMod.KFRandomSpawn |
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DisableMe, EnableMe, GetWeightedRandClass, NotifyNewWave, PlayersCanSeeMe, PostBeginPlay, RandomEnabled, SpawnPickup, timer, TurnOn |
Inherited Functions from Engine.xPickUpBase |
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CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn |
Defaultproperties |
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defaultproperties { PickupClasses(0)=Class'KFMod.SingleAmmoPickup' PickupClasses(1)=Class'KFMod.ShotgunAmmoPickup' PickupClasses(2)=Class'KFMod.BullpupAmmoPickup' PickupClasses(3)=Class'KFMod.DeagleAmmoPickup' PickupClasses(4)=Class'KFMod.WinchesterAmmoPickup' PickupClasses(5)=Class'KFMod.CrossbowAmmoPickup' PickupClasses(6)=Class'KFMod.LAWAmmoPickup' PickupClasses(7)=Class'KFMod.DBShotgunAmmoPickup' PickupClasses(8)=Class'KFMod.FragAmmoPickup' PickupClasses(9)=Class'KFMod.FTAmmoPickup' PickupClasses(10)=Class'KFMod.CashPickup' PickupWeight(0)=3 PickupWeight(1)=3 PickupWeight(2)=3 PickupWeight(3)=3 PickupWeight(4)=3 PickupWeight(8)=3 PickupWeight(9)=3 Texture=Texture'PatchTex.Common.AmmoSpawnIcon' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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