| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.xPickUpBase
|
+-- KFMod.KFRandomSpawn
|
+-- KFMod.KFRandomAmmoSpawn
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFRandomSpawn |
|---|
| bForceDefault, bIsEnabledNow, bSequential, CurrentClass, InitialWaitTime, NumClasses, OddsOfAppearing, PickupClasses[11], PickupWeight[11], ReTryWaitTime, WeightTotal |
| Inherited Variables from Engine.xPickUpBase |
|---|
| bDelayedSpawn, bExcludeFromNavigation, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFRandomSpawn |
|---|
| DisableMe, EnableMe, GetWeightedRandClass, NotifyNewWave, PlayersCanSeeMe, PostBeginPlay, RandomEnabled, SpawnPickup, timer, TurnOn |
| Inherited Functions from Engine.xPickUpBase |
|---|
| CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn |
| Defaultproperties |
|---|
defaultproperties
{
PickupClasses(0)=Class'KFMod.SingleAmmoPickup'
PickupClasses(1)=Class'KFMod.ShotgunAmmoPickup'
PickupClasses(2)=Class'KFMod.BullpupAmmoPickup'
PickupClasses(3)=Class'KFMod.DeagleAmmoPickup'
PickupClasses(4)=Class'KFMod.WinchesterAmmoPickup'
PickupClasses(5)=Class'KFMod.CrossbowAmmoPickup'
PickupClasses(6)=Class'KFMod.LAWAmmoPickup'
PickupClasses(7)=Class'KFMod.DBShotgunAmmoPickup'
PickupClasses(8)=Class'KFMod.FragAmmoPickup'
PickupClasses(9)=Class'KFMod.FTAmmoPickup'
PickupClasses(10)=Class'KFMod.CashPickup'
PickupWeight(0)=3
PickupWeight(1)=3
PickupWeight(2)=3
PickupWeight(3)=3
PickupWeight(4)=3
PickupWeight(8)=3
PickupWeight(9)=3
Texture=Texture'PatchTex.Common.AmmoSpawnIcon'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||