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// Spawn Random items / weapons in to keep the envirments searchable and dynamic :) // Modded from WildcardBase to allow for all pickup classtypes, not just tournament ones. class KFRandomAmmoSpawn extends KFRandomSpawn; defaultproperties { PickupClasses(0)=Class'KFMod.SingleAmmoPickup' PickupClasses(1)=Class'KFMod.ShotgunAmmoPickup' PickupClasses(2)=Class'KFMod.BullpupAmmoPickup' PickupClasses(3)=Class'KFMod.DeagleAmmoPickup' PickupClasses(4)=Class'KFMod.WinchesterAmmoPickup' PickupClasses(5)=Class'KFMod.CrossbowAmmoPickup' PickupClasses(6)=Class'KFMod.LAWAmmoPickup' PickupClasses(7)=Class'KFMod.DBShotgunAmmoPickup' PickupClasses(8)=Class'KFMod.FragAmmoPickup' PickupClasses(9)=Class'KFMod.FTAmmoPickup' PickupClasses(10)=Class'KFMod.CashPickup' PickupWeight(0)=3 PickupWeight(1)=3 PickupWeight(2)=3 PickupWeight(3)=3 PickupWeight(4)=3 PickupWeight(8)=3 PickupWeight(9)=3 Texture=Texture'PatchTex.Common.AmmoSpawnIcon' } |
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